Frozen Blizzard (3.5e Spell)
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Conjuration (Creation) [Cold] | |
Level: | Druid 5, Sorcerer/Wizard 6 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Long (400 ft. + 40 ft./level) |
Area: | 30 ft radius spread |
Duration: | 1 round |
Saving Throw: | Fortitude partial; see text |
Spell Resistance: | No |
A swirl of blue vapors descends upon the land, rendering all it touches frozen.
For 1 round, the area is surrounded by frozen mists. Creatures within take 1d6 points of cold damage/level, they are dazed for 1 round, and are immobilized for 1d4 rounds as their movement speeds drop to 0 ft. A successful save halves the damage, negates the dazing and immobilizing, and instead slows the target for 1 round. Open water is frozen solid, and melts naturally on its own.
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Eiji-kunv |
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Facts about "Frozen Blizzard (3.5e Spell)"
Article Balance | High + |
Author | Eiji-kun + |
Component | V + and S + |
Descriptor | Cold + |
Identifier | 3.5e Spell + |
Level | Druid 5 + and Sorcerer/Wizard 6 + |
Range | Other + |
Rating | Undiscussed + |
School | Conjuration + |
Subschool | Creation + |
Summary | A whirling blizzard immobilizes targets over a wide area. + |
Title | Frozen Blizzard + |