Goal-Based Level Gain (3.5e Variant Rule)

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Author: Ideasmith (talk)
Date Created: April 11, 2016
Status: Playable?
Editing: Clarity edits only please
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Goal Based Level Gain[edit]

This is an alternative to using experience points to determine level gain. It does need a certain amount of group stability, cooperation, and willingness to keep player knowledge separate from character knowledge. Players should be kept aware of goals, whether set or merely proposed, even if their characters are not.

Basic Rule[edit]

Level gain occurs when the group has set and achieved the group goal and the individual goals of at least half of the group. The whole party levels up at the same time.

Setting Group Goals[edit]

Setting a group goal requires the agreement of all the players and the DM. Either a player or the DM may propose a group goal. A party can have one group goal at a time.

Setting Individual Goals[edit]

Setting an individual goal requires the agreement the player, the DM and any other player who might be affected by the goal. Either a player or the DM may propose an individual goal. A character can have one individual goal at a time.


Back to Main Page3.5e HomebrewVariant Rules

AuthorIdeasmith +
Identifier3.5e Variant Rule +
Rated ByUndead Knave +, Ghostwheel + and Foxwarrior +
RatingRating Pending +
SummaryThis is an alternative to using experience points to determine level gain. +
TitleGoal-Based Level Gain +