Grab and Throw (3.5e Feat)
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Grab and Throw [Fighter]
Mr. T will throw you hella'va far!Prerequisites: Improved Grapple or Improved Grab.Benefit: When you make a successful grapple check (including the initial grapple) you can immediately throw the target as a projectile with a range increment of 5 ft for every +1 bonus on Strength modifier you possess. A thrown target deals as much damage as a corpse but you can throw it as if throwing a light throwing weapon, so long as the body is within your light load. If you possess the Rock Throwing ability of a giant you may treat it as a rock of equal size instead, if better. Both the thrown creature and any creature it hits take the bludgeoning damage from impact. Fall distance does not apply unless the creature is thrown off a cliff or otherwise falls vertically.
Both the thrown creature and any creatures being struck must make a Balance check with a DC equal to the damage dealt or fall prone.
Example: The titan grabs the cleric and throws them with a range increment of 80 ft (Strength 43 for +16). The medium cleric deals 1d8+16 damage when thrown to themselves and the rogue they flew into.Normal: You can't throw creature's you are grappling.
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Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | Improved Grapple or Improved Grab. + |
Rating | Unrated + |
Summary | When you grapple someone you can throw them like a projectile. + |
Title | Grab and Throw + |
Type | Fighter + |