Grazing Dodge (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 10-25-18
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Grazing Dodge [Fighter] Roll with the punch and make some distance, you know how to turn your misfortune into fortune.Prerequisites: BAB +1 or Dexterity 13+Benefit: If a creature hits your AC exactly instead of taking full damage, you instead take half damage and may immediately make a 5 ft step from the impact. This does not count for your 5 ft step for the round and may be done even if you have already used a move action.

Once per day as an immediate action you can reduce a confirmed critical hit's multiplier by one step (so x2 to x1, or x4 to x3) and move 5 ft as if your AC was hit exactly. Special: This feat counts as Dodge for the purpose of meeting prerequisites. Any class that grants Dodge may grant this feat instead.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceModerate +
AuthorEiji-kun +
Feat ReplacesDodge +
Identifier3.5e Feat +
PrerequisiteBAB +1 or Dexterity 13+ +
RatingUndiscussed +
SummaryIf an opponent just barely hits your AC, then you take less damage and make a 5 ft step. +
TitleGrazing Dodge +
TypeFighter +