Great Helm (3.5e Equipment)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Great Helm[edit]
A great helm is a solid plate helmet with a narrow slit for viewing. The helm is built to fit over top the helmet of a suit of armor, adding supplementary protection. It's typically worn by mounted knights before they engage in melee combat, where it is often thrown off before engaging the enemy.
Despite it's overall light weight and armor bonus, it is typically only used with medium or heavy armor, hence the proficiency requirement. It incurs no limitation on applying Dexterity to armor class.
Size | Humanoid Cost |
Nonhumanoid Cost |
Armor Bonus |
Weight | Hit Points |
---|---|---|---|---|---|
Small | 50 gp | 100 gp | +1/+2* | 4 lb. | 40 |
Medium | 50 gp | 100 gp | +1/+2* | 8 lb. | 40 |
Non-Standard Sizes | |||||
---|---|---|---|---|---|
Fine | 25 gp | 50 gp | +0/+1* | 0.8 lb. | 40 |
Diminutive | 25 gp | 50 gp | +0/+1* | 0.8 lb. | 40 |
Tiny | 25 gp | 50 gp | +0/+1* | 0.8 lb. | 40 |
Large | 100 gp | 200 gp | +1/+2* | 16 lb. | 40 |
Huge | 200 gp | 400 gp | +1/+2* | 40 lb. | 40 |
Gargantuan | 400 gp | 800 gp | +1/+2* | 64 lb. | 40 |
Colossal | 800 gp | 1600 gp | +1/+2* | 96 lb. | 40 |
Maximum Dex Bonus |
Armor Check Penalty |
Arcane Spell Failure |
Hardness |
---|---|---|---|
— | –3 | 0% | 10 |
Speed | |||||||||
---|---|---|---|---|---|---|---|---|---|
Base | 20 ft. | 30 ft. | 40 ft. | 50 ft. | 60 ft. | 70 ft. | 80 ft. | 90 ft. | 100 ft. |
Armored | 15 ft. | 20 ft. | 30 ft. | 35 ft. | 40 ft. | 50 ft. | 55 ft. | 60 ft. | 70 ft. |
Don | Don Hastily | Remove |
---|---|---|
1 standard action | 1 swift action | 1 swift action or move action |
|
This helm serves to add extra protection, primarily from ranged attacks, as senses are greatly reduced. While wearing a great helm, armor check penalties are applied to Listen, Search and Spot as well as checks made to discern the location of targets by scent.
Tumbling or being knocked prone causes the great helm to fall off. Locks or straps can be added to prevent the great helm from falling off, but require a swift action to lock or unlock while the great helm is in position. if donned hastily, another swift action can be used to reposition it, donning it properly.
A great helm provides a +1 armor bonus that stacks with existing armor. The bonus increases to +2 for attacks made by non-adjacent targets. Great helms are typically enchanted as headgear rather than armor.
Back to Main Page → 3.5e Homebrew → Equipment → Mundane Armor
Arcane Spell Failure | 0% + |
Armor Bonus | +1/+2* + |
Armor Check | –3 + |
Author | Ganteka Future + |
Cost | 50 gp + |
Identifier | 3.5e Equipment + |
Max Dex Bonus | — + |
Rated By | Ghostwheel + |
Rating | Rating Pending + |
Summary | A larger helmet typically worn overtop another helmet. + |
Title | Great Helm + |
Type | Medium + |
Weight | 8 lb. + |