Greater Healing Spirit (3.5e Spell)
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Conjuration (Healing) | |
Level: | Cleric 7, Druid 8 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./ caster level) |
Target: | Living Creature |
Duration: | 1 round/ caster level |
Saving Throw: | Will half (harmless) or Will half, see text |
Spell Resistance: | Yes (harmless) or Yes, see text |
This spell functions like Lesser Healing Spirit, except the casting time is quicker, the healing spirit can move up to 60 feet per round and can cure 4d8 damage +1 point per caster level (maximum 20) to an adjacent single target, 3d8 damage +1 point per caster level (maximum 20) to two targets, or 2d8 damage +1 point per caster level (maximum 20) to all allies within a 30' radius.
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Facts about "Greater Healing Spirit (3.5e Spell)"
Author | Spanambula + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Cleric 7 + and Druid 8 + |
Range | Other + |
Rated By | Franken Kesey + |
Rating | Rating Pending + |
School | Conjuration + |
Subschool | Healing + |
Summary | A more improved mobile healing spirit for you and your allies that can also damage undead foes. + |
Title | Greater Healing Spirit + |