Healer Chemist (3.5e Alternate Class Feature)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 21st June 2019
Status: Finished
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Healer Chemist

A Healer Chemist embrace violence a little less and instead receive much greater healing capabilities. They reject some of the darker science of the chemist and instead focus on alchemical healing as well as mundane healing.

Class: Chemist

Level: 1st-20th

Replaces: Discovery (modified), Poison Use and Throw Anything.

Benefit: A Healer Chemist receive the following class features:

Healer's Elixirs: A Healer Chemist can prepare one additional elixirs per day for each level she is able to prepare, however that extra elixir must be used to prepare an elixir of the Conjuration school and [Healing] subschool.

Potent Healing (Ex): Whenever a Healer Chemist apply healing to another creature, she add her Intelligence modifier to that healing. This does not stack with similar abilities.

Alchemist (Ex): The bonus granted by Alchemist at 2nd level now also apply to Heal checks.

Discovery: An Healer Chemist gain the following additional choices on her discovery list. However she lose access to the following discoveries: Cognatogen, Homeopathy, Mutagen, Mutagen Potion and Wide Explosions.

Healing Bomb* (Ex): In order to use this discovery, you must expend an elixir or potion of cure as you throw your bomb. Instead of dealing damage, the bomb heal half the amount of damage it would have dealt, including to creatures caught in the splash damage. However number of rolled dice is capped to the elixir or potion's caster level. Additionally, a creature that takes a direct hit from a healing bomb is healed as if she had imbibed the elixir or potion used to create the bomb. Creatures in the splash radius are healed for the minimum amount of damage the cure spell is capable of healing. A healing bomb damages undead for the full damage the bomb would have dealt.

Healing Spray (Su): As a swift action you may deal expend a single elixir or potion of cure and deliver it in a line, the line can be up to 30 ft. long or shorter if you desire.

Life Support Aura (Su): You radiate a 10-ft emanation as long as you are conscious, which prevent death. All allies within 10 feet of you are affected by the life support spell as long as they stay within your aura and for 1 round afterward. If the effect would end because of intercepting a death-effect or because of a special coup the grace, that ally cannot be the subject of your aura for 1 minute. You must be 8th level or higher in order to select this discovery.

Bonus Feat: Add the following bonus feat to the Chemist's Bonus Feat list, she must meet the prerequisites as normal: Competent Healer, Dedicated Surgeon and Persistent Healing.



Back to Main Page3.5e HomebrewCharacter OptionsAlternate Class Features

Leziad's Homebrew (4510 Articles)
Leziadv
AuthorLeziad +
ClassChemist +
Identifier3.5e Alternate Class Feature +
RatingUndiscussed +
SummaryA Healer Chemist embrace violence a little less and instead receive much greater healing capabilities. They reject some of the darker science of the chemist and instead focus on alchemical healing as well as mundane healing. +
TitleHealer Chemist +