Hitmontop (3.5e Monster)

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Author: Quantumboost (talk)
Date Created: 7/9/2010
Status: Complete
Editing: Spelling and Grammar only
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Hitmontop
Size/Type: Medium Magical Beast
Hit Dice: 6d10+12 (45 hp)
Initiative: +5 (+5 Dex)
Speed: 30 ft.
Armor Class: 25 (+5 Dex, +4 Dodge, +6 natural), touch 19, flat-footed 16
Base Attack/Grapple: +6/+9
Attack: 3 Slams +8 (1d8+2) or as weapon
Full Attack: 3 Slams +8 (1d8+2) or as weapon
Space/Reach: 5 ft./5 ft.
Special Attacks: Fighting Style, Foresight, Rapid Spin
Special Qualities: Capoeirista, Uncanny Dodge, darkvision 60 ft., low-light vision
Saves: Fort +7, Ref +10, Will +3
Abilities: Str 16, Dex 20, Con 14, Int 12, Wis 12, Cha 14
Skills: Spot +10, Perform (dance) +11, Tumble +14
Feats: Improved Natural Attack (slam), Dodge, Mobility
Environment: Mountains
Organization: Solitary
Challenge Rating: 6
Treasure: Standard
Alignment: Usually Neutral
Advancement: 7-20 HD (Medium) or by character class
Level Adjustment:


Your vague glimpses when this creature isn’t spinning wildly show it as humanoid in shape, with a hardened spike on its head. It spins on this spike and lashes out with its feet and a spiked tail.

When a Tyrogue trains in both offense and defense equally, it achieves martial enlightenment and adopts a style which involves lots of spinning around. It has evolved into Hitmontop, and become skilled in the art of Capoeira.

Combat[edit]

Rapid Spin (Ex): As a standard action, Hitmontop may spin at incredible speeds. Rapid Spin allows Hitmontop to make a Slam attack against all enemies within Hitmontop’s normal threatened area (whether it acutally threatens them or not), and frees Hitmontop from grappling with any other creatures unless the grappler succeeds on a Reflex save (DC 10 + ½ Hitmontop’s hit dice + Hitmontop’s Dexterity Modifier).

The sample Hitmontop has a Rapid Spin DC of 18.

Uncanny Dodge (Ex): As the rogue ability.

Capoeirista (Ex): Hitmontop is continually spinning, moving, and blocking, even when enemies aren’t around. Hitmontop gains a +4 Dodge bonus to AC, and may attack with all three of its slams as a standard action.

Fighting Style (Ex): Hitmontop has a single Fighting Style, as a Monk.

Foresight (Su): As a move action, Hitmontop may focus its ki into its slam attack and treat all its attacks that round as if they were dealt with a magic ghost touch weapon. This does not bestow an enhancement bonus.


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Back to Main Page3.5e HomebrewMonsters

AlignmentUsually Neutral +
AuthorQuantumboost +
Challenge Rating6 +
EnvironmentMountains +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeMedium +
SummaryYour vague glimpses when this creature isn’t spinning wildly show it as humanoid in shape, with a hardened spike on its head. It spins on this spike and lashes out with its feet and a spiked tail. +
TitleHitmontop +
TypeMagical Beast +