Ice Crystal Phalanx (3.5e Spell)
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Conjuration (Creation) [Cold] | |
Level: | Druid 1, Sorcerer/Wizard 2 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | 30 ft line or 15 ft cone |
Area: | 30 ft line or 15 ft cone |
Duration: | Instantaneous and 5 rounds |
Saving Throw: | Reflex half |
Spell Resistance: | No |
You breathe out a cold mist, and icy spikes ripple out from your feet.
You deal 1d6 cold damage/level in a 30 ft line or 15 ft cone (maximum 5d6), and leave jagged spikes of ice behind. The ice spikes are difficult terrain and act as caltrops, but they deal 1d6 piercing damage and with your caster level to the attack roll for the caltrops. The ice spikes last for 5 rounds, or until they take 10 or more points of fire damage.
For every two higher spell slots you cast this spell from, the area doubles in size (two doublings is triple, quadruple, etc) and the damage cap rises by 4. The spell DC and effective spell level rise accordingly.
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Eiji-kunv |
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Article Balance | Moderate + |
Author | Eiji-kun + |
Component | V + and S + |
Descriptor | Cold + |
Identifier | 3.5e Spell + |
Level | Druid 1 + and Sorcerer/Wizard 2 + |
Range | Other + |
Rating | Unrated + |
School | Conjuration + |
Subschool | Creation + |
Summary | You create a line of freezing cold which leaves sharp ice crystals in its wake. + |
Title | Ice Crystal Phalanx + |