Infuse Life (TOToM Spell)

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Author: Havvy (talk)
Contributors: MisterSinister
Date Created: November 4th, 2010
Status: First Draft
Editing: Clarity edits only please
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Infuse Life Cleric, Druid, Paladin, Ranger Necromancy 1
Used often to keep those in battle from dying, this spell consists of a simple phrase yelled (or sung) in someone's direction to infuse new life into them.
Standard action Simple, Positive ? V, S
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Will diminished
This spell heals 2d8 + caster level in hit point damage on the target creature. This increases by an additional 1d8 per 2 caster levels above 1st.
Enhanced: This spell heals 2d12 + the user's caster level damage, plus an additional 1d12 for every 2 caster levels above 1st.
Diminished: This spell heals 2d4 + the user's caster level damage, plus an additional 1d4 for every 2 caster levels above 1st.
Immune: No effect.
Alternative Names: cure

Inversion: This spell deals damage equal to the amount it would heal to an undead target.

Augment (+2 levels): The target changes to 1 creature per caster level, no two of which may be more than 30 feet from each other. The user's caster level is considered to be 3 lower for the purposes of how much damage this deals.

Augment (+5 levels): This spell's duration becomes Instantaneous and Slot. As long as the limited-use that was used to cast this spell remains used up, the user may use the ability again, but without expending another limited use. All other costs remain the same.


AuthorHavvy +
ClassCleric +, Druid +, Paladin + and Ranger +
ComponentV + and S +
DescriptorSimple + and Positive +
IdentifierTOToM Spell +
Level1 +
RangeClose +
RatingUndiscussed +
SchoolNecromancy +
SummaryUsing positive energy, heal the wounds of an ally. +
TitleInfuse Life +