Jury-Rigger (3.5e Feat)

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Author: ErikOfWiki (talk)
Date Created: October 6, 2024
Status: Complete
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Jury-Rigger [Skill] "We need to make it to port to make repairs, but if we don't get this fixed we'll never make it to port. I think I can cobble together something to barely get us home though."Prerequisites: 4 ranks of Knowledge (Architecture and Engineering) skill, 4 ranks in Craft (Metalworking) (Woodworking) (or similar) skill, Ability to repair constructs as if you had Craft ConstructBenefit: You gain the ability to perform Engineeringaonsrd Starfinder checks by using the lesser bonus of your Knowledge (Architecture and Engineering) skill, or a relevant Craft skill on items, vehicles, and constructs constructed of materials applicable to the Craft skill. You are able to use any trained skill you have ranks in, on a technology-based subject, and likewise with any skills without ranks that can be used untrained. For the purposes of prerequisites you are treated as though you have the TechnologistPathfinder feat.
In addition you gain the following maneuvers:

  • Talk to me (Sp): You can use the 0th level effect of analyze object by making an Engineering check at DC 15, as a standard action.
  • Suss it out (Ex): You can use the 2nd level effect of analyze object by making an Engineering check at DC 25, as a full round action.
  • Jury-Rig Repairs (Ex): You can use Engineering to repair a broken mechanical, technological, or hybrid object or piece of equipment, as long you have access to it. You must spend 3 full rounds while concentrating on this repair to gather supplies, stem existing damage, and effect new repair. Each round of progress requires a successful Engineering check at DC 30 as a full round action while concentrating. If your Concentration is interrupted or the check fails then that round's progress is lost, but you do not lose previous rounds of progress. Once a repair has been made you must maintain concentration and remain nearby (within 30' of it) to be able to monitor it and keep tweaking it until it has been repaired properly, otherwise it will become broken again.
  • Genius Mechanic (Ex): You can use Engineering to repair a destroyed mechanical, technological, or hybrid object or piece of equipment (such as an engine or mounted weapon), as long you have access to it, and the object has an alternate component that is still in full repair, or you have access to an object of similar technology and at least equal value to the part that was destroyed. You must spend 1 minute while concentrating on this repair to destroy your other working item by turning it into a viable replacement, and install it. Each round of progress requires a successful Engineering check at DC 40 as a full round action while concentrating. If your Concentration is interrupted or the check fails then that round's progress is lost, but you do not lose previous rounds of progress. Once a repair has been made your replacement item or component is destroyed and the original destroyed item or component is functional once again!




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Article BalanceHigh +
AuthorErikOfWiki +
Identifier3.5e Feat +
Prerequisite4 ranks of Knowledge (Architecture and Engineering) skill +, 4 ranks in Craft (Metalworking) (Woodworking) (or similar) skill + and Ability to repair constructs as if you had Craft Construct +
RatingUndiscussed +
SummarySometimes repairs have to be made before you can get to a port, garage, or base. You are an expert at making do on the fly. +
TitleJury-Rigger +
TypeSkill +