Light Bender (3.5e Feat)

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Author: Leziad (talk)
Date Created: 15th August 2019
Status: Finished
Editing: Clarity edits only please
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Light Bender [Fighter] Prerequisites: 1st level Only or Master of the Elemental Winds, must be able to initiate desert wind maneuvers.Benefit: Whenever you use a desert wind maneuver you may have it burn enemies through intense light. Firstly you may have your desert wind maneuvers deal half fire half typeless damage, when doing your maneuvers deal an additional +1 damage per dice against undead and creature weak to light.

You bend light and create a silent image as a standard action, requiring you to expend a readied desert wind maneuver. This effect as a caster level equal to your initiator level. You may not recover the expended maneuver as long as you concentrate on the silent image. If you expended a 3rd level maneuver or higher you may have it detonate into dangerous light as a standard action or as an immediate action if the image is attacked, dealing 1d6/maneuver level + your initiator level in half fire half typeless damage against all creature inside the illusion and within 10 feet of it. A Reflex save with a DC of 10 + Maneuver Level + your highest mental ability score to halves the damage.



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Leziad's Homebrew (4445 Articles)
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Article BalanceVery High +
AuthorLeziad +
Identifier3.5e Feat +
Prerequisite1st level Only or Master of the Elemental Winds + and must be able to initiate desert wind maneuvers. +
RatingUndiscussed +
SummaryYou are able to bend light with your desert wind maneuvers. +
TitleLight Bender +
TypeFighter +