Lightbending (3.5e Feat)

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Author: the bluez in the dungeon (talk)
Date Created: 16/06/2021
Status: Complete
Editing: Clarity edits only please
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Lightbending [Reserve] As the eyes adjusted to the light, the sorcerer was gone.Prerequisites: Must know at least one Light spell and the invisibility spell.Benefit: As long as you have a Light spell and invisibility available to cast, whevenever you cast a Light spell, you act as if under the effects of invisibility by bending the light to impair vision, but only against creatures that rely on sight to see you. This effect lasts one round per spell level of the highest level Light spell you may currently cast (level 0 spells confer the benefit for the next action), including the one you just used.

If you know invisibility sphere and have it available, you may also affect one ally per highest level Light spell you have available, but only if they are in the area of the Light spell you cast.

If you know greater invisibility and have it available, under the same conditions as for invisibility, you may be affected by greater invisibility instead.

In addition, under the same conditions as before, you are immune to blinding by light or, if your sight is weak to light, you lose your specific weakness to light.



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the bluez in the dungeon's Homebrew (755 Articles)
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Article BalanceHigh +
Authorthe bluez in the dungeon +
Identifier3.5e Feat +
PrerequisiteMust know at least one Light spell and the invisibility spell. +
RatingUnrated +
SummaryYou have a fine control of light magic, even if for a brief time. +
TitleLightbending +
TypeReserve +