Malignant Growth (3.5e Disease)
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Infection: | Special |
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DC: | 21 |
Incubation : | 1 day |
Damage : | 1d3 Con; special |
Positive energy heals and regrows. However, sometimes it gets out of control. When that happens, it can cause Malignant Growth.
There are several ways to be infected with Malignant Growth, but the main way is by spending too long around uncontrolled positive energy. Every hour you spend in an area with the major positive-dominant trait, you must make a DC 21 Fortitude save or contract Malignant Growth. Effects that make you immune to the effects of the positive-dominant planar trait also protect from this effect.
If the disease deals 3 Con damage at once, one point of that damage is drain instead. Furthermore, five successful saving throws in a row are required to recover from Malignant Growth.
Remove Disease can not treat Malignant Growth unless cast by a caster of at least 15th level; a mender must be 15th level or higher to cure Malignant Growth with Curing Burst.
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