Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Mystic Sage (3.5e Alternate Class Feature) + (An oddity amongst a rarity, mystic sages a … An oddity amongst a rarity, mystic sages are young oracles who are trained at a young age to fulfill a particular deific event or duty. Since they were training from a young age, they are highly capable spellcasters with access to two mysteries, but have severely deficient martial abilities. A mystic sage is trained to use her insight instead of force of personality to control her powers.orce of personality to control her powers.)
- Cadaver Bomb (5e Spell) + (An offensive AOE spell for a school of magic that is criminally underdeveloped at lower levels.<br /><br />)
- Witchbane Oil (3.5e Equipment) + (An oil that allow a creature to resist hags's abilities.)
- Bleakstag Estate (3.5e Location) + (An old haunted mansion with an arcane lab hidden inside.)
- The Holy Grail (3.5e Equipment) + (An old story with a D&D twist.)
- Cat Lady (3.5e NPC) + (An old woman who lives in a mansion, and has cats.)
- Opportunity (3.5e Equipment) + (An opportunity weapon grants additional attacks of opportunity, as long as you make them with this weapon.)
- Superior Orb of Clear Air (3.5e Equipment) + (An orb of clear air with artifact status, this orb auto-adjusts to whatever structure it is embedded in. It proves to be stronger than its normal kin.)
- Jelly Orb (3.5e Spell) + (An orb of magical jelly flies from your hand to its target.)
- Mad King's Kinetic Orb (3.5e Spell) + (An orb of volatile force that explodes, flinging things away from it.)
- Anti-Magic Orb (3.5e Equipment) + (An orb that projects a spherical [[SRD:Antimagic Field|antimagic field]] with a diameter of 30 feet.)
- Spell Jammer (3.5e Equipment) + (An orb that sends out overwhelming amounts of nonsense data to cloud the perceptions of all nearby.)
- Contingency Orb (3.5e Equipment) + (An orb which hold a contingent spell.)
- Magic Option (3.5e Spell) + (An orbiting magical sphere that generates ''magic missiles'' when you attack.)
- Amaranth Eclipse (3.5e Martial Discipline) + (An orc martial adept with terrible strength and repulsive visage combined the two with their orc heritage to create a discipline that completely disregards defense in battle, breaking the opponents attacks with sheer terror and strength.)
- SRD:Orcs (Race) + (An orc’s hair usually is black. It has lupine ears and reddish eyes.)
- Orgacraft (3.5e Equipment) + (An orgacraft item is partly organic, with tendon straps and rivets of bone. It moves and breathes in tune with its owner.)
- Surprise Inside Door (3.5e Equipment) + (An ornate door sure to confound your parties with indecision and overthinking. Really, it's not even a locked door...)
- Word Warrior (3.5e Class) + (An otherwise martial warrior whose strikes are empowered by [[Wordcasting_(3.5e_Variant_Rule)|wordcasting]] effects.)
- Vanzatli'Driin (3.5e Race) + (An otherworldly race of eldritch fey, hailing from a shadowy realm where nature and madness entwine without bounds.)
- SRD5:Otyugh + (An othyugh is a large, rubbery monster that has 3 legs and long, spiked tentacles.)
- Liber Demonica (3.5e Sourcebook)/LD2 + (An outsider is a creature partially (or wholly) composed of the essence of a plane other than the Material Plane, but not of an elemental energy.)
- Variant Outsider (3.5e Type) + (An outsider is a creature partially (or wholly) composed of the essence of a plane other than the Material Plane, but not of an elemental energy.)
- Owned Soul (3.5e Flaw) + (An outsider owns your soul, usually as a result of a bargain or ancient pact. While they can't call you debt right away, they are able to collect interests.)
- FT10 Plasma Shield (3.5e Equipment) + (An oval one-handed energy shield, which is 4’ long and 3’ wide.)
- Overcharge (3.5e Equipment) + (An overcharge weapon can be charged up for an extra powerful attack based on how long you have held back.)
- Malignant Growth (3.5e Disease) + (An overgrowth of healing resulting in a Malignant Growth.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (An overgrowth of healing resulting in a Malignant Growth.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)