Overcharge (3.5e Equipment)

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Author: Eiji-kun (talk)
Date Created: 11-8-19
Status: 光復香港,時代革命
Editing: Clarity edits only please
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Overcharge[edit]

An overcharge weapon can be charged up for an extra powerful attack based on how long you have held back. You can change a single attack action to a full round action or longer and gain the following benefits:

  • Full Round Action: Your attack deals double base weapon damage (including enhancement, but not bonus damage like Strength).
  • 1 Round: Your attack deals triple base damage and count as siege weapons. You gain a +1 bonus to Strength DCs to break objects.
  • 2 Rounds: Your attack deals quadruple base damage and count as siege weapons. You gain a +3 bonus to Strength DCs to break objects. You deal your attack at point of impact and a 10 ft radius around it (you yourself are exempt).
  • 3 Rounds: Your attack deals maximum quadruple base damage and count as siege weapons. You gain a +5 bonus to Strength DCs to break objects. You deal your attack at point of impact and a 20 ft radius around it (you yourself are exempt). Creatures who take at least 10 points of damage are staggered for 1 round.

Charging your weapon is obvious, often displayed by being enveloped in energy.

Faint Divination; CL 5th; Craft Magic Arms and Armor, true strike; Price: +1.


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Eiji-kun's Homebrew (5655 Articles)
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AuthorEiji-kun +
Cost+1 +
Identifier3.5e Equipment +
RatingUnrated +
SummaryAn overcharge weapon can be charged up for an extra powerful attack based on how long you have held back. +
TitleOvercharge +