Merton (3.5e Spell)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Evocation [Fire] | |
Level: | Ki Master 8, Sorcerer/Wizard 8, Shugenja (Fire) 8, Wu Jen (Fire) 8 |
---|---|
Components: | V, S, M |
Casting time: | 1 standard action |
Range: | 60 ft. |
Area: | 60 ft. radius centered on you |
Duration: | Instantaneous |
Saving Throw: | Fortitude half |
Spell Resistance: | Yes |
The air starts to waver as a great heat erupts from your body. You flash bright red for a second before the surroundings are overtaken in a white-hot flash of absolute destruction!
Merton is a dangerous spell which causes a flash of heat so hot it cannot be contained, exploding from your body before you can even focus it into a fireball form. All targets in a 60 foot radius, including the caster, are subject to the spell, taking 2d6+2 points of fire damage per caster level (max 40d6+40 at CL 20th) with a fortitude save for half. Those slain by this spell are reduced to nothing but ash, burning away even bone. It's a difficult spell to use given it cannot tell friend from foe, but for a caster or a party who possesses immunity to fire, it can be a great boon.
Material Component: Rare radioactive nugget of stone worth 250g.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Ki Master
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Shugenja
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Wu Jen
Eiji-kunv |
---|