3.5e Shugenja Spells

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This page contains the homebrew class spell list for the Shugenja class from Complete Divine. It is split into five sections; one section for each of a shugenja's possible elemental affinities, and one for spells that all shugenjas share.


Contents

Shugenja (Air) Spells

0th-Level Shugenja (Air) Spells

Detect Voltage: You can detect the electrical networks around you.

Fan: Generates a small local wind to cool you off and blow away gases.


1st-Level Shugenja (Air) Spells

Quickwind Shield: Protect yourself from projectile attacks as an immediate action with a brief small-scale wind wall.

Stun Volt: A stunning shock deals damage and may stagger your opponent.


2nd-Level Shugenja (Air) Spells

Rystil's Capturing Winds: Angry winds lift your target into the air, choking and stunning them.

Shape Cloud: Shape fogs and clouds, allowing you to make passages as needed.

Twister Rush: Blow your enemy (and sometimes allies) halfway across the map, rearranging their position.


3rd-Level Shugenja (Air) Spells

Cloudshape: Become a fog

Rystil's Lightning Lance: A ranged touch spell with the potential to leave its target staggered.

See Through Fog: See through fogs, smoke, and gases as if they weren't there.

Thicken Air: Thicken the air, slowing creatures passage through it.


4th-Level Shugenja (Air) Spells

Gale Force: Generate a large blast of wind shaped in various forms.

Mass Twister Rush: Blow all of your enemies and allies around, arranging their positions as you see fit.


5th-Level Shugenja (Air) Spells

Respiratory Burst: Harness the power of oxygen to create an explosion that devastates minuscule creatures.

Vacuum Sphere: Create a void of atmosphere in an area, silencing those within, subjecting them to low pressure, and suffocating them if they attempt to breathe.


6th-Level Shugenja (Air) Spells

Shout of Typhon: Bull rush and stun a mass of creatures in a 60 foot cone, with various options in strength.

Wind Shield: Protect yourself with high-speed winds that can catch and return any direct assault.


7th-Level Shugenja (Air) Spells

Hurricane Disc: Create a spinning disc of sharp wind, controlling it with your mind and gestures.


8th-Level Shugenja (Air) Spells

Hurricane Force: Gale Force amped up to 11, the winds produced can destroy cities in the shockwave.


9th-Level Shugenja (Air) Spells

Atmospheric Press: Crush the opponent with the weight of the entire atmosphere.

Aurora Assault: Conjure the aurora borealis to shock foes into submission.



Shugenja (Earth) Spells

0th-Level Shugenja (Earth) Spells

Detect Mineral: Detect a particular mineral or element in the ground.


1st-Level Shugenja (Earth) Spells

Dust Bomb: Throw a ball of dust and grit which obscures vision and reveals invisible beings.

Polish: You cause a stone or metal surface to become extremely smooth and polished.


2nd-Level Shugenja (Earth) Spells

Dense Weapon: Make a weapon very dense, increasing damage but making you unbalanced after attacks.

Reject Earth: You inject a great deal of kinetic energy into a surface, which immediately blasts anything on top of it into the sky!


3rd-Level Shugenja (Earth) Spells

Look Out Below!: Create a false bridge that is perfectly real and able to support weight — until you decide that it isn't.


4th-Level Shugenja (Earth) Spells

Greater Reject Earth: As reject earth, but a much larger area centered on you.

Rolling Boulder: Summon a giant boulder to roll over your foes!


5th-Level Shugenja (Earth) Spells

Black Blood Chains: Create strands of black hooks and chains to latch onto and pull opponents out of the sky or closer towards you.

Earth Power: Make the ground erupt with power — it's like flame strike, except that it comes from below. (Useful against foes on the ground, not so much against foes in the air.)

Earthshape: Become a rock

Flying Deathscythes: Surround yourself in spinning animated sickles which attack your enemy.

Rocks Fall: The DM's angry, rocks fall you die. This spell ensures the eventual death of those cursed with it.


6th-Level Shugenja (Earth) Spells

Lithos Shield: Summon an animated wall of stone which blocks line of sight in one direction.


7th-Level Shugenja (Earth) Spells

Io's Tears: Ground spews acid and debris into the air, damaging and blinding creatures caught within the area.


8th-Level Shugenja (Earth) Spells

Table Flip: Flip the crust of the earth and bury your foes underneath.


9th-Level Shugenja (Earth) Spells

Gorgon's Glare: Targets within cone become petrified, succumbing at once or slowly over several rounds.

Sans' Karmic Bone Barrage: Dunk on mass murderers by assaulting them with a furious barrage of bones dealing damage over time.



Shugenja (Fire) Spells

0th-Level Shugenja (Fire) Spells

Cook: Cook food to make a delicious meal.

Hotfoot: You give them the ol' hotfoot, forcing the target to move or take damage.

Poof: POOF! A puff of smoke briefly obscures you.


1st-Level Shugenja (Fire) Spells

Dry Ray: Water evaporates before your eyes, dessicating creatures and drying objects.

Gaban's Scorching Embers: You project a cone of extremely hot embers, dealing fire damage and leaving dangerous terrain behind.

Lesser Boomshine: A burst of light damages opponents and leaves them dazzled.


2nd-Level Shugenja (Fire) Spells

Bang Rounds: Create cherrybomb-like caltrops to either throw out immediately as explosives, or set as a trap.

Rystil's Lightning Lance: A ranged touch spell with the potential to leave its target staggered.


3rd-Level Shugenja (Fire) Spells

Flameshape: I am the Human Torch!!

Scorching Column: Generate columns of flame which can move on their own and take attacks of opportunity.


4th-Level Shugenja (Fire) Spells

Boomshine: A burst of light damages opponents and leaves them blinded and deafened.

Solar Flare: A blinding flash of light erupts from your body.


5th-Level Shugenja (Fire) Spells

Fire Sweeper: Create a wall of flame you can move around, running over creatures and damaging them.

Internal Explosive: Cause an internal explosion, which might spill out and consume those standing around them.

Ur Lightning Bolt: A lightning bolt which can reflect off walls and shock water.


6th-Level Shugenja (Fire) Spells

Greater Fireball: What fireball always wanted to be.

Solar Window: Small star forms, pulling in those near and scorching them with its fires.

Wall of Plasma: A more powerful wall of fire, it glows with the light of the sun.


7th-Level Shugenja (Fire) Spells

Greater Boomshine: A burst of light severely damages opponents and leaves them blind and deaf permenantly.

Rain of Fireballs: Throw out a ton of fireballs at one time. However, their damage doesn't stack, so its wisest to spread it out as far as possible.


8th-Level Shugenja (Fire) Spells

Comet Flight: You turn into a freaking comet of spellfire.

Merton: You release a powerful unnatural heat, but have no control over it as it scorches a vast amount of land!


9th-Level Shugenja (Fire) Spells

Self-Detonate: You sacrifice yourself to inflict terrible damage upon your foes.

Superexplosion: Whoa, like... what if we took Fireball... and then like, made it explode like, whoa...

Wall of Quark Soup: The most powerful wall of fire, it glows with the light of creation itself.



Shugenja (Water) Spells

0th-Level Shugenja (Water) Spells

Sponge: A magical sponge absorbs liquids, as well as releasing them.


1st-Level Shugenja (Water) Spells

Extinguish Ball: Make a fire-eating ball which extinguishes flames. Can explode to extinguish a large area, or used to counterspell a single magical fire effect.

Wei Yu's Water Arrows: Fire a number of highly pressured water 'arrows' at one or more targets.

Wei Yu's Water Shield: Create a shield of water around you, stopping incoming attacks. Last longer while underwater.


2nd-Level Shugenja (Water) Spells

Rystil's Frozen Step: Freeze them in their tracks. Literally.

Water Gel: Thicken water, making it difficult terrain and difficult to breathe for aquatic creatures.


3rd-Level Shugenja (Water) Spells

Grave's Chill: Call the coldness of the grave upon your enemies.

Leidenfrost Shell: Cover yourself in a protective shell of water, warding off fire damage.

Merform: Turn into a mer-creature, able to swim and breath water but having a hampered time on land.

Suppress Curse: Suppress the effects of a curse, or a cursed or intelligent item, for the duration.

Watershape: Turn into water, passing through cracks and being amorphous.


5th-Level Shugenja (Water) Spells

Aqua Snake: Create a water snake which runs into enemies on the ground and tries to knock them down.


6th-Level Shugenja (Water) Spells

Hunger of the Deep: Curse a target so that they may never approach a body of water, lest that which lurks within devour them whole.

Wei Yu's Spirit Water Spears: The upgraded version of one of Wei Yu's most famous spell. This spell create several spears made of highly pressured water and spiritual energy.


7th-Level Shugenja (Water) Spells

Flood Pump: Surround a target in watery orbs which spray high pressure blasts of water and push the target where you want to go.

Instant Hypothermia: You cause a creature to freeze to death instantly.

Wei Yu's Water Spear Barrage: You fire a high number of water spears, piercing all opposition!


8th-Level Shugenja (Water) Spells

Infinite Geyser: Blast targets with a high-pressure geyser which does not lose momentum, and will eventually reach outer space.


9th-Level Shugenja (Water) Spells

Sharknado: Create a dreadful tornado with elemental sharks swimming in it.

Summon Biggest Fish: Sometimes known as Jonahsbane, this spell summons a massive sea monster to devour your foes.



Shugenja Spells

1st-Level Shugenja Spells

Love Ward: A favorite of adventurers, bards, and sorcerers in magic college. This spell protect you against the negative side effects of lovemaking.


2nd-Level Shugenja Spells

Bonfire's Rest: Magically infuse a bonfire or larger fires to increase rest's effectiveness.

Spell's-Eye View: See from the perspective of your spells.

Wandering Soul: Separate body and soul to send the second out exploring, with a great risk.

Wei Yu's Crashing Wave: Send a wave of water that stop opponents in their tracks.


3rd-Level Shugenja Spells

Cocoon of Quick Rest: By manipulating quantum energy you infuse the bed with accelaration that is released into the body of who sleeps in it, allowing a rapid and restful sleep.

Greater Endure Elements: Endure elements now will protect you from any temperature extreme, and allows you to perform acts of physical endurance.

Refresh Magic: The antithesis of dispel magic; a spell that prolongs magical effects.

Wei Yu's Water Spears: Create and fire spears of highly pressurized water.

Wildfire: Burn a target with ever-spreading fire.


4th-Level Shugenja Spells

Neutrality: Suppress effects based on alignment on the target.

Wei Yu's Spirit Water Arrows: A much more fearsome version of water arrows. This spell fire a number of water arrows, enhanced by magic.


6th-Level Shugenja Spells

Greater Refresh Magic: The antithesis of greater dispel magic; a spell that prolongs magical effects.


7th-Level Shugenja Spells

Reticulating Splines: Terraform the land around you into a shape more fitting for your desires.


8th-Level Shugenja Spells

Energy Weapon: Create and wield a weapon made of the raw essence of any of the five energy types.



Adding New Spells[edit]

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