Muk (3.5e Monster)
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Muk | |
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Size/Type: | Small Ooze (Acid) |
Hit Dice: | 6d10+18 (51 hp) |
Initiative: | -4 (-4 Dex) |
Speed: | 20 ft. |
Armor Class: | 10 (+1 size, -4 Dex, +3 natural), touch 7, flat-footed 10 |
Base Attack/Grapple: | +4/+2 |
Attack: | Slam +7 melee (1d2+3 and 1d6 acid), Ranged Touch +7 |
Full Attack: | Slam +7 melee (1d2+3 and 1d6 acid) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Foul Stench, Improved Grab, Acid, Contagion, Sludge |
Special Qualities: | Blindsight 60 ft., Immunity to Acid and Poison |
Saves: | Fort +5, Ref -3, Will -2 |
Abilities: | Str 15, Dex 3, Con 16, Int 9, Wis 4, Cha 14 |
Skills: | Survival +4 |
Feats: | Great Fortitude, Power Attack, Final Strike[1]B |
Environment: | Swamps, Middens, and Underground. |
Organization: | Solitary, or Moon Cult (Muk plus 20-30 Grimers). |
Challenge Rating: | 5 |
Treasure: | Standard. |
Alignment: | Often Evil |
Advancement: | 7-8 HD (Small) 9-12 HD (Medium) |
Level Adjustment: | — |
A heap of corrosive sludge slithers towards you, with eyes glaring evilly and a disproportionately large maw open wide.
When a Grimer's quest comes to critical point, it becomes more self-aware, more powerful, and possibly more disgusting smelling. It becomes a Muk, and much more sure of itself. Muks are havens for diseases, which colonize them symbiotically.
Muks are much more purposeful, and far more dangerous than their bewildered origins.
Combat[edit]
Tactics Round-by-Round:
Muks move to attempt to cut-off opponents from escape by standing between opponents and exits. Muks will often move around opponents rather than engaging them in direct melee combat.
- Round 0: Maintain foul stench, keep to dark corners near cracks.
- Round 1: Move to position between opponents and obvious escape routes, hurl sludge at nearest opponent.
- Round 2: Charge available enemy, choosing nauseated opponents preferentially.
- Round 3: Repeat step 2 until severely wounded or triumphant, then retreat through nearest available cracks.
Acid (Ex): A Muk is composed of a sticky and repulsive goo which rubs off on everything. It quickly dissolves organic materials it comes into contact with. A Muk inflicts acid damage with every melee attack and upon any organic creature which strikes it with a natural melee weapon and upon any organic creature in a grapple with it (every round, regardless of the outcome of the grapple). The Muk's acid has no effect upon creatures and objects made of metal.
Contagion (Su): Any creature which comes within 10 feet of a Muk must make a saving throw as if they had been touched with a contagion spell cast by a Sorcerer of a level equal to the Muk's hit dice. If a creature remains in close proximity to the Muk, it must save every round. The disease inflicted is random.
- The save DC of the sample Muk's Contagion is 15.
Foul Stench (Ex): A Muk smells transcendentally bad. The range at which a creature can detect a Muk's presence with the scent ability is at least 150 feet, and the time a Muk can be tracked by scent is measured in days instead of hours. However, a creature with the scent ability within 60 feet of a Muk must make a Fortitude save (DC 10 + 1/2 Muk's hit dice + Con Modifier) every round or become nauseated for 1d4 rounds, and any living creature that has a sense of smell must make the same save every round it is within 10 feet of a Muk.
- The Save DC for the sample Muk's Foul Stench is 16.
Sludge (Sp): A Muk can hurl pestilential pieces of itself at enemies. This functions as an orb of acid[2] cast by a Sorcerer of a level equal to its hit dice. Sludge can't be used for 1d4 rounds after being used. A Muk can use its Charisma modifier instead of its Dexterity modifier on this attack roll.
- The save DC of the sample Muk's Sludge is 16.
Improved Grab (Ex): If a Muk hits with its slam attack, it can immediately attempt a grapple as a free action that does not provoke an attack of opportunity or require a touch attack to complete.
References[edit]
Back to Main Page → 3.5e Homebrew → Monsters
Adopter | Quantumboost + |
Alignment | Often Evil + |
Author | FrankTrollman + |
Challenge Rating | 5 + |
Environment | Swamps, Middens, and Underground. + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Undiscussed + |
Size | Small + |
Subtype | Acid + |
Summary | A heap of corrosive sludge slithers towards you, with eyes glaring evilly and a disproportionately large maw open wide. + |
Title | Muk + |
Type | Ooze + |