Needles Mastery (3.5e Feat)

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Author: Leziad (talk)
Date Created: 5 October, 2008
Status: Finished
Editing: Clarity edits only please
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Needles Mastery [General] Prerequisites: Weapon Focus (assassin needles), Base Attack Bonus +4Benefit: Your mastery of the needles allow you to perform special maneuvers. These maneuvers can only be used with assassin needles.

Assassin Precision: Once per round as a move action, you may treat a single creature within your first range increment as flat-footed for your next attack.

Battle Acupuncture: As a full-round action, you may make a single melee attack or ranged attack within your first range increment against a flat footed creature. If it hit, the struck creature must make a fortitude save or become paralysing for 1 round and then slowed for 3 rounds. The DC is based on your dexterity modifier.

Quick Draw: You can draw assassin needles, even concealed ones as a free action usable outside of your turn.



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Leziad's Homebrew (4514 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteWeapon Focus (assassin needles) + and Base Attack Bonus +4 +
Rated ByEiji-kun + and Franken Kesey +
RatingRating Pending +
SummaryYour mastery of assassin needles allow you to perform special maneuvers. +
TitleNeedles Mastery +
TypeGeneral +