Pocket Conjuration (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: ErikOfWiki (talk)
Date Created: Nov 25, 2022
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Pocket Conjuration
Conjuration (Creation)
Level: Bard 1, Sorcerer/Wizard 1
Components: V, S
Casting time: 1 standard action
Range: Touch
Effect: One mundane item or animal.
Duration: 1 minute/level (D)
Saving Throw: None
Spell Resistance: No

Now watch me pull a rabbit out of this hat!

The caster produces with a flourish, as though through sleight of hand, an object or animal that they can hold in their hand. Often the spellcaster may produce an item seemingly from their pocket, sleeve, or hat, but it can just as easily come from behind their hand.

The object is of regular quality, and size is only limited by the what the spellcaster can hold in one hand (treat as light load carrying capacity) and with one of its dimensions smaller than the caster's hand. A particularly large caster such as an ogre could conjure something like a barrel of ale using this spell. The item cannot exceed a value of 10 gp per caster level nor can it be a specific item such as a key to a particular lock or an invitation to an event. If an animal is conjured it is perfectly docile and cannot attack in any way; it is never allowed an attack roll. If damaged then it will vanish. When the duration expires or the spell is dimissed the object or animal will vanish.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Article BalanceLow +
AuthorErikOfWiki +
ComponentV + and S +
Identifier3.5e Spell +
LevelBard 1 + and Sorcerer/Wizard 1 +
RangeTouch +
RatingUndiscussed +
SchoolConjuration +
SubschoolCreation +
SummaryConjure a single ordinary object or animal at the drop of a hat. +
TitlePocket Conjuration +