Predict Action (Interaction)
"The next thing you'll say is 'Now I will burn you to death!'"
"Now I will burn you to dea- GASP! How did you..."Prerequisites: Cha 13Benefit: As a swift action, make a Sense Motive check opposed by an opponent's Bluff check to any opponent in 100 ft. If you succeed, you predict the opponent's next move and they must declare their intended action on their turn. Upon revealing the fact that you know (a non-action), the creature is forced to go through with the action, or be dazed for 1 round. Naturally, you and your allies may choose to change their actions accordingly. This is a language dependent effect.
Example: The monk succeeds their check against the enemy necromancer, revealing the necromancer plans to cast harm on the fighter. The necromancer is forced to lock in their choice, or be dazed. They choose to lock in their choice, but the fighter moves out of their range and the necromancer wastes his action chasing down the fighter.
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Eiji-kun's Homebrew (5656 Articles)
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