Primal Desolation (3.5e Spell)
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Transmutation [Fire] | |
Level: | Waste 9 |
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Components: | V, S |
Casting time: | 1 Standard Action |
Range: | Long (400 ft. + 40 ft./level) |
Area: | radius spread centered on you |
Duration: | Instantaneous and 1/Day Level |
Saving Throw: | Fortitude Half and Negate |
Spell Resistance: | Yes |
The dry hot wind of the desert brought only death, it about time it would be shared.
This spell function as the waves of desolation spell except for the profile above and the following effect. The damage is increase to 1d6 caster level for both desiccation and fire and is no longer capped. The area also become Impeded Magic (Cold and Water) for 1 days per caster level.
The caster is excluded from being damaged by this spell, she may also create a 10-ft radius safe zone around her which isn't affected.
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Leziadv [Expand] |
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Facts about "Primal Desolation (3.5e Spell)"
Article Balance | High + |
Author | Leziad + |
Component | V + and S + |
Descriptor | Fire + |
Identifier | 3.5e Spell + |
Level | Waste 9 + |
Range | Long + |
Rating | Undiscussed + |
School | Transmutation + |
Summary | You turn a large area into a desolate wasteland, dealing heavy damage to creature inside of it. + |
Title | Primal Desolation + |