Ray of Rope (3.5e Spell)
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Conjuration (Creation) | |
Level: | Bard 1, Entrapment 1, Ranger 1, Sorcerer/Wizard 1 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | 50 ft. |
Effect: | Ray |
Duration: | 1 minute/level (D) |
Saving Throw: | No |
Spell Resistance: | No |
You circle your hand into the air, a golden lasso of light forming as you snap your arm down and throw it at the enemy. With a ranged touch attack, you attempt to grab your opponent's body in your rope. Capturing the opponent entangles them, and at that point on, you may attempt to curtail the opponent's movements or or drag them to a new position in range (a standard action) with an opposed strength check, moving a number of feet equal to twice the amount you succeed by (minimum 5 ft). The rope's maximum length is 50 feet, but you may shorten it as you see fit. Likewise, the enemy may attempt to drag you closer, or drag you along its motion if you fail the opposed strength checks.
After the rope has been secured, the caster need not retain his grip upon it; it is connected to his palm. He does need at least one hand free if he uses it to pull the enemy closer. The rope itself may be attacked: it has AC 18, 5 hit points per caster level, and hardness 4. It can support up to 100 lbs. per caster level, and may be used as a grappling hook and rope.
Material Component: Golden threads woven into a miniature rope worth 10g.
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Eiji-kunv [Expand] |
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Article Balance | High + |
Author | Eiji-kun + |
Component | V +, S + and M + |
Identifier | 3.5e Spell + |
Level | Bard 1 +, Entrapment 1 +, Ranger 1 + and Sorcerer/Wizard 1 + |
Range | Other + |
Rating | Undiscussed + |
School | Conjuration + |
Subschool | Creation + |
Summary | Get over here! Lasso the enemy in and drag them closer! + |
Title | Ray of Rope + |