Razor Grass (3.5e Spell)
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Conjuration (Creation) / Transmutation [Plant] | |
Level: | Druid 1, Ranger 2 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | 25 ft + 5 ft x 2 levels (7,5 meters + 1,5 meters) |
Area: | Four 5 ft squares (1,5 mt) |
Duration: | 1 minute {D} |
Saving Throw: | None |
Spell Resistance: | No |
Choose four adjacent squares within range. These squares sprout grass as sharp as a razor, that deals 1d4 of piercing and slashing damage and acts as caltrops, using your caster level as attack bonus. In this case it counts as a Conjuration (Creation) spell, but the terrain must be able to support living grass.
If you cast this spell on already existing grass it counts as a Transmutation spell instead, but otherwise it works the same.
Material Component: A bunch of seeds (only for the Conjuration version)
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Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Ranger
the bluez in the dungeonv |
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Facts about "Razor Grass (3.5e Spell)"
Article Balance | Moderate + |
Author | the bluez in the dungeon + |
Component | V +, S + and M + |
Descriptor | Plant + |
Identifier | 3.5e Spell + |
Level | Druid 1 + and Ranger 2 + |
Range | Other + |
Rating | Undiscussed + |
School | Conjuration + and Transmutation + |
Subschool | Creation + |
Summary | Sharpen and harden mundane grass. + |
Title | Razor Grass + |