Redirect Teleport (3.5e Spell)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Conjuration (Teleportation) | |
Level: | Sorcerer/Wizard 5 |
---|---|
Components: | V, S |
Casting time: | 1 Immediate Action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Targets: | One or more teleporting creatures |
Duration: | Instantaneous |
Saving Throw: | Will partial; see text |
Spell Resistance: | No |
The wizard watched the world melt away as he teleported to... safety? This was not his comfortable home, this was a volcano in the middle of nowhere!
You can cast this in response to a creature teleporting, and redirect them anywhere in range of the teleport effect as if you had cast the teleport effect. You must win an opposed caster level check to redirect the teleport to a new location.
If you teleport somewhere where they are immediately in danger (such as inside lava, or into the void of space) each creature part of the teleport gets a Will save. If they succeed they appear in the closest place not immediately in danger (such as at the edge of lava, or the upper atmosphere).
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Eiji-kunv |
---|
Article Balance | High + |
Author | Eiji-kun + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 5 + |
Range | Other + |
Rating | Unrated + |
School | Conjuration + |
Subschool | Teleportation + |
Summary | Redirect a teleporter somewhere else, possibly somewhere dangerous. + |
Title | Redirect Teleport + |