Redirect Teleport (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 11-27-14
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article


Redirect Teleport
Conjuration (Teleportation)
Level: Sorcerer/Wizard 5
Components: V, S
Casting time: 1 Immediate Action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One or more teleporting creatures
Duration: Instantaneous
Saving Throw: Will partial; see text
Spell Resistance: No

The wizard watched the world melt away as he teleported to... safety? This was not his comfortable home, this was a volcano in the middle of nowhere!

You can cast this in response to a creature teleporting, and redirect them anywhere in range of the teleport effect as if you had cast the teleport effect. You must win an opposed caster level check to redirect the teleport to a new location.

If you teleport somewhere where they are immediately in danger (such as inside lava, or into the void of space) each creature part of the teleport gets a Will save. If they succeed they appear in the closest place not immediately in danger (such as at the edge of lava, or the upper atmosphere).



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Eiji-kun's Homebrew (5655 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV + and S +
Identifier3.5e Spell +
LevelSorcerer/Wizard 5 +
RangeOther +
RatingUnrated +
SchoolConjuration +
SubschoolTeleportation +
SummaryRedirect a teleporter somewhere else, possibly somewhere dangerous. +
TitleRedirect Teleport +