SRD5:Magic Circle

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This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY

Magic Circle is a spell in 5th edition.

5e Spell Magic Circle
3rd-level abjuration
Casting Time: 1 minute
Range: 10 feet
Components: V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes)
Duration: 1 hour
Casters: Cleric, Eldritch Knight, Paladin, Warlock, Wizard

You create a 10-­foot-­radius, 20-­foot-­tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface. Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:

When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.


Sources[edit]


Back to Main PageSRD5Spells → Magic Circle

Facts about "Magic Circle"
Action TypeOther +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
Canontrue +
CasterCleric +, Eldritch Knight +, Paladin +, Warlock + and Wizard +
ComponentV +, S + and M +
Consumable Componentstrue +
Level3 +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
Range10 feet +
Scalabletrue +
SchoolAbjuration +
TitleMagic Circle +
Valuable Componentstrue +