SRD5:Pirate (NPC)

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Also see: SRD5:Bandit (NPC)
Also see: Pirate (5e)
Pirate (NPC) [SRD5 OGL][1] [2] [3]
Medium Humanoid (Any Race, Pirates), Any Non-Lawful Alignment
Armor Class: 12 (studded leather)
Hit Points: 11 (2d8+2)
Speed: 30 ft.
STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 10 (+0)
Senses: passive Perception 10
Languages: Common
Habitat: Coastal, Urban
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one creature. Hit: 5 (1d8+1) piercing damage.


[1] Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder enemy nation's vessels.

Found in Adventures[edit]


Sources and Notes[edit]

  1. 1.0 1.1 Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. adventure - Ghosts of Saltmarsh (The Sinister Secret of Saltmarsh (5e))
  3. habitat - unofficial. [user]

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Facts about "Pirate (NPC)"
Adventure ListThe Sinister Secret of Saltmarsh +
AlignmentAny Non-Lawful Alignment +
CRval0.125 +
Canontrue +
Challenge Rating1/8 +
Creature NamePirate +
Experience Points25 +
Features{{{feature1}}} +, Scimitar + and Light Crossbow +
HabitatCoastal + and Urban +
Hit Dice2d8+2 +
Hit Points11 +
IdentifierNPC +
NPCtrue +
NamePirate +
SizeMedium +
SortTextPirate AAA Common +
SubtypeAny Race + and Pirate +
SummaryBandit of the sea. +
TitlePirate +
TypeHumanoid +