SRD5:Ring of the Ram

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This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY

Ring of the Ram [SRD5 OGL/CC-BY][1] 
Magic Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

End of the SRD5 material

Artificer Replication [2] 

Eberron
Setting
This item can be replicated by Artificers using the Infuse Item — Replicate Magic Item ability. When replicated the following apply:

Artificer Infused Magic Item
Prerequisite: 14th-level Artificer
Item: A ring (requires attunement)

Sources and Notes[edit]

  1. SRD5:
  2. Keith Baker, Ruty Rutenberg, Jeremy Crawford, Mike Mearls, Kate Welch (19 November 2019). Wayfinder's Guide to Eberron. (5e 2014) Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause) — replaces UA Artificer 2019 & UA Artificer2 2019.

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Facts about "Ring of the Ram"
Artificer Canontrue +
Artificer Infused Itemtrue +
Attunementtrue +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
Canontrue +
Charges3 +
ItemA ring +
Item TypeRing +
Prerequisite14th-level Artificer +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
RarityRare +
SettingEberron +
TitleRing of the Ram +