SRD5:Shield Guardian

From Dungeons and Dragons Wiki
Jump to: navigation, search
Disambiguation.png
Shield Guardian exists in other D&D editions see:

Shield Guardian (disambiguation).

This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY
Shield Guardian [SRD5 OGL/CC-BY][1] [2] [3] [4]
Large Construct, Unaligned
Armor Class: 17 (natural armor)
Hit Points: 142 (15d10+60)
Speed: 30 ft.
STR DEX CON INT WIS CHA
18 (+4) 8 (-1) 18 (+4) 7 (-2) 10 (+0) 3 (-4)
Damage Immunity: poison
Condition Immunity: charmed, exhaustion, frightened, paralyzed, poisoned
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 10
Languages: understands commands given in any language but can't speak
Habitat: Urban
Challenge: 7 (2,900 xp)Proficiency Bonus (PB): +3

Features

Bound. The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet’s wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet’s wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.

Regeneration. The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit points.

Spell Storing. A spellcaster who wears the shield guardian’s amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost. 

Actions

Multiattack. The guardian makes two fist attacks.

Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage. 

Reactions

Shield. When a creature makes an attack against the wearer of the guardian's amulet, the guardian grans a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer


End of the SRD5 material

A shield guardian construct of metal and wood, as large as an ogre, roughly humanoid in appearance.

Sources and Notes[edit]

  1. SRD5:
  2. also published in — Wizards RPG Team (September 2014). Monster Manual. (5e 2014) Wizards of the Coast. ISBN 978-0786965618. p. 271.
  3. Habitat — Not part of the SRD5.
  4. habitat - Dungeon Master's Guide (5e) p.302-305

Back to Main Page5x5eMonsterConstruct

OGL Content

Caution
OGL

This is article is covered by the Open Game License v1.0a, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.


Facts about "Shield Guardian"
AlignmentUnaligned +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
CRval7 +
Canontrue +
Challenge Rating7 +
Creature NameShield Guardian +
Experience Points2,900 +
FeaturesBound +, Regeneration +, Spell Storing +, Multiattack +, Fist + and Shield +
HabitatUrban +
Hit Dice15d10+60 +
Hit Points142 +
NameShield Guardian +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
SizeLarge +
SortTextShield Guardian 5e +
SummaryA shield guardian construct of metal and wood, as large as an ogre, roughly humanoid in appearance. +
TypeConstruct +