SRD:Item Creation (Feat Type)
This material is published under the OGL |
Item Creation Feats[edit]
Magic Item Creation[edit]
An item creation feat lets a spellcaster create a magic item of a certain type. Regardless of the type of items they involve, the various item creation feats all have certain features in common.
XP Cost[edit]
Experience that the spellcaster would normally keep is expended when making a magic item. The XP cost equals 1/25 of the cost of the item in gold pieces. A character cannot spend so much XP on an item that he or she loses a level. However, upon gaining enough XP to attain a new level, he or she can immediately expend XP on creating an item rather than keeping the XP to advance a level.
Raw Materials Cost[edit]
The cost of creating a magic item equals one-half the sale cost of the item.
Using an item creation feat also requires access to a laboratory or magical workshop, special tools, and so on. A character generally has access to what he or she needs unless unusual circumstances apply.
Time[edit]
The time to create a magic item depends on the feat and the cost of the item. The minimum time is one day.
Item Cost[edit]
Brew Potion, Craft Wand, and Scribe Scroll create items that directly reproduce spell effects, and the power of these items depends on their caster level—that is, a spell from such an item has the power it would have if cast by a spellcaster of that level. The price of these items (and thus the XP cost and the cost of the raw materials) also depends on the caster level. The caster level must be high enough that the spellcaster creating the item can cast the spell at that level. To find the final price in each case, multiply the caster level by the spell level, then multiply the result by a constant, as shown below:
Scrolls[edit]
Base price=spell level × caster level × 25 gp.
Potions[edit]
Base price=spell level × caster level × 50 gp.
Wands[edit]
Base price=spell level × caster level × 750 gp.
A 0-level spell is considered to have a spell level of 1/2 for the purpose of this calculation.
Extra Costs[edit]
Any potion, scroll, or wand that stores a spell with a costly material component or an XP cost also carries a commensurate cost. For potions and scrolls, the creator must expend the material component or pay the XP cost when creating the item.
For a wand, the creator must expend fifty copies of the material component or pay fifty times the XP cost.
Some magic items similarly incur extra costs in material components or XP, as noted in their descriptions.
Psionic Item Creation[edit]
Manifesters can use their personal power to create lasting psionic items. Doing so, however, is draining. A manifester must put a little of himself or herself into every psionic item he or she creates.
A psionic Item Creation feat lets a manifester create a psionic item of a certain type. Regardless of the type of items they involve, the various Item Creation feats all have certain features in common.
XP Cost[edit]
Power and energy that the manifester would normally keep is expended when making a psionic item. The experience point cost of using a psionic Item Creation feat equals 1/25 the cost of the item in gold pieces. A character cannot spend so much XP on an item that he or she loses a level. However, upon gaining enough XP to attain a new level, he or she can immediately expend XP on creating an item rather than keeping the XP to advance a level.
Raw Materials Cost[edit]
Creating a psionic item requires costly components, most of which are consumed in the process. The cost of these materials equals 1/2 the cost of the item.
Using a psionic Item Creation feat also requires access to a laboratory or psionic workshop, special tools, and other equipment. A character generally has access to what he or she needs unless unusual circumstances apply (such as if he’s traveling far from home).
Time[edit]
The time to create a psionic item depends on the feat and the cost of the item. The minimum time is one day.
Item Cost[edit]
Craft Dorje, Imprint Stone, and Scribe Tattoo create items that directly reproduce the effects of powers, and the strength of these items depends on their manifester level—that is, a power from such an item has the strength it would have if manifested by a manifester of that level. Often, that is the minimum manifester level necessary to manifest the power. (Randomly discovered items usually follow this rule.) However, when making such an item, the item’s strength can be set higher than the minimum. Any time a character creates an item using a power augmented by spending additional power points, the character’s effective manifester level for the purpose of calculating the item’s cost increases by 1 for each 1 additional power point spent. (Augmentation is a feature of many powers that allows the power to be amplified in various ways if additional power points are spent.) All other level-dependent parameters of the power forged into the item are set according to the effective manifester level.
The price of psionic items (and thus the XP cost and the cost of the raw materials) depends on the level of the power and a character’s manifester level. The character’s manifester level must be high enough that the item creator can manifest the power at the chosen level. To find the final price in each case, multiply the character’s manifester level by the power level, then multiply the result by a constant, as shown below.
Power Stones[edit]
Base price=power level × manifester level × 25 gp
Psionic Tattoos[edit]
Base price=power level × manifester level × 50 gp
Dorjes[edit]
Base price=power level × manifester level × 750 gp
Extra Costs[edit]
Any dorje, power stone, or psionic tattoo that stores a power with an XP cost also carries a commensurate cost.
For psionic tattoos and power stones, the creator must pay the XP cost when creating the item. For a dorje, the creator must pay fifty times the XP cost.
Some psionic items similarly incur extra costs in XP, as noted in their descriptions.
List of Item Creation Feats[edit]
SRD Item Creation Feats
Feat | Summary | Prerequisites |
---|---|---|
Brew Potion | You can create potions. | Caster level 3rd. |
Craft Cognizance Crystal | You can create psionic cognizance crystals that store power points. | Manifester level 3rd. |
Craft Construct | You've always wanted to build your own monster. | Craft Magic Arms and Armor, Craft Wondrous Item. |
Craft Dorje | You can create slender crystal wands called dorjes that manifest powers when charges are expended. | Manifester level 5th. |
Craft Magic Arms and Armor | You can create magical weapons, shields, and armor. | Caster level 5th. |
Craft Psicrown | You can create psicrowns, which have multiple psionic effects. | Manifester level 12th. |
Craft Psionic Arms and Armor | You can create psionic weapons, armor, and shields. | Manifester level 5th. |
Craft Psionic Construct | You can create golems and other psionic automatons that obey your orders. | Craft Psionic Arms and Armor, Craft Universal Item. |
Craft Rod | Caster level 9th. | |
Craft Staff | Caster level 12th. | |
Craft Universal Item | You can create universal psionic items. | Manifester level 3rd. |
Craft Wand | Become able to create wands. | Caster level 5th. |
Craft Wondrous Item | You can create wondrous items. | Caster level 3rd. |
Forge Ring | Caster level 12th. | |
Imprint Stone | You can create power stones to store psionic powers. | Manifester level 1st. |
Scribe Scroll | Scribe one-time magical effects that other spellcasters may use. | Caster level 1st. |
Scribe Tattoo | You can create psionic tattoos, which store powers within their designs. | Manifester level 3rd. |
Epic SRD Item Creation Feats
Feat | Summary | Prerequisites |
---|---|---|
Craft Epic Magic Arms and Armor | Ignore normal limits for crafting magic arms and armor. | Craft Magic Arms and Armor, Knowledge (arcana) 28 ranks, Spellcraft 28 ranks. |
Craft Epic Rod | Craft Rod, Knowledge (arcana) 32 ranks, Spellcraft 32 ranks. | |
Craft Epic Staff | Craft Staff, Knowledge (arcana) 35 ranks, Spellcraft 35 ranks. | |
Craft Epic Wondrous Item | Craft Wondrous Item, Knowledge (arcana) 26 ranks, Spellcraft 26 ranks. | |
Forge Epic Ring | Forge Ring, Knowledge (arcana) 35 ranks, Spellcraft 35 ranks. | |
Scribe Epic Scroll | Scribe scrolls that exceed the normal limits. | Scribe Scroll, Knowledge (arcana) 24 ranks, Spellcraft 24 ranks. |
Homebrew Item Creation Feats
Homebrew feats using this type appear below. These are not part of the SRD, and are presented for ease of reference only. Click "Show" below to view them.
Feat | Summary | Prerequisites |
---|---|---|
Augmented Alchemy-CE | Improve on your base alchemical and poison-making skills. | Int 13, Craft Alchemy 4 or Craft Poison 4 |
Bond of the Ant | You have begun to immulate even more traits of the ants that spill over you, as they form their intricate colonies on almost every inch of your body. | Aspect of the Vermin class feature, Aspect of the Ant. |
Brew Archpotion | You can infuse more than one spell into a potion, for longer durations, but at a greater cost. | Brew Potion, Knowledge (arcana) 16 ranks, Spellcraft 16 ranks. |
Brew Potion, Variant | You can craft potions and alchemical wondrous items. | Caster level 3rd or Craft (Alchemy) 6 Ranks |
Brew Restorative Potion | Brew potions that restore hit points and cure ailments. | Caster level 3rd or Heal 6 ranks. |
Brew Twisted Potion | You make potions out of people's corpses. You sick, twisted bastard. | Brew Potion, must be evil. |
Cold Iron Forger | You've practiced crafting with cold iron and know its secrets. | Craft (weapons) or (metalsmithing) 4 ranks. |
Copy Machine | When you make something many times in a row, you get exceedingly good at it. | Craft (any) 4 ranks |
Craft Arcane Device | You are able to create powerful arcane devices. | Caster level 9th or Use Magic Item 12 ranks |
Craft Construct | Gain the ability to craft constructs and golem manuals. | Craft 4 ranks, Use Magic Device 4 ranks |
Craft Consumables | You are able to create all kind of consumables items. | Caster level 1st or Use Magic Item 4 ranks |
Craft Item of Prowess | You can create skill items, granting ranks, bonuses, and other adjustments to others. | Character level 4 |
Craft Magical Image | With your knowledge of Spellcraft and the ability to make images. You have learned how to craft an image able to cast spell-like abilities acting like the pre-chosen spell. | Effective Caster Level 5, Craft (Image) ranks 5, Spellcraft ranks 8 |
Craft Mundane Item | You are an expert working with mundane items. | Craft (any) 4 ranks |
Craft Quicktrap | You can create traps very quickly and efficiently. | Craft (Trapmaking) 4 Ranks |
Craft Truespeech Item | Allows you to craft truespeech items. | Truespeech class feature |
Craft Turret | You can enhance siege weapons, and create quick-use turrets. | Craft Construct, Craft Technology 8 ranks or Knowledge Engineering 8 ranks |
Craft Wearable Item | Craft magic items that occupy body slots. | Caster level 3rd |
Craft Wondrous Artifice | You are able to create items of great powers. | Caster level 3rd or Use Magic Device 6 ranks |
Crafter's Assistant | As long as your teacher is there you can duplicate their work. | Craft (any) 4 ranks |
Crafting Intern | You can take item creation feats earlier, and lower the cost on certain things. | None |
Create Geoglyph | Learn to create land-bound spells that affect very large areas. | Caster Level 12th |
Device Gadgeteer | You gain the ability to craft and maintain special magic items. | Int 17+ |
Efficient Crafting | You can work on multiple items at a time, or make a single item twice as fast. | Craft (Any) 7 Ranks |
Essentia Infusion | You can create magic items that gain in effectiveness if essentia is invested into them. | Essentia Pool 1, Any Item Creation Feat. |
Graft Flesh | You take bits from one creature and add it to others. | Character level 3rd, must be instructed by another creature with this feat |
Gunsmith | You've practiced crafting guns. | Craft (gunsmith) 4 ranks. |
Imbue Spellgraft | A feat that lets you imbue others with Spellgrafts. | Caster level 5th, Craft Wondrous Item AND one of: Silent Spell and Still Spell OR Sudden Silent and Sudden Still |
Improved Craft Turret | Your turrets can be set up quicker and can briefly supercharge themselves. | Craft Construct, Craft Turret, Craft Technology 13 ranks or Knowledge Engineering 13 ranks |
Incarnum Enchanting | You can enchant items by infusing Soulmelds into them. | Meldshaper Level 3rd |
Leatherworker | You've practiced crafting with leather, hides and furs. | Craft (leatherworker) 4 ranks. |
Mundane Crafter | Even mundane figures can craft magical gear, provided the right tools. Spellcasters can't have all the fun. | Craft 4 ranks, Use Magic Device 4 ranks |
Poppet Master | You have taken your knowledge of tranferring harm from dolls to people, and reversed the technique. | Voodoo Curse ability, Spellcraft 8 Ranks |
Replicate Item | You can replicate items even if you would not be able to craft item. | None |
Rune Arm Legacy | You have done extensive study on the relics known as Rune Arms and Rune Orbs. | Craft Wondrous Item, Knowledge (Arcana) 6 ranks, Craft (Alchemy) 6 ranks, Spellcraft 6 ranks, Caster Level 5th |
Swordsmith | You've practiced crafting swords. | Craft (weapons) 4 ranks. |
Back to Main Page → System Reference Document → Feats
Identifier | Feat Type + |
Summary | An item creation feat lets a spellcaster create a magic item of a certain type. + |
Title | Item Creation + |