Scarecrow Automaton (3.5e Monster)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 30th October 2018
Status: Finished
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article


Scarecrow Automaton
Size/Type: Medium Construct
Hit Dice: 2d10+20 (31 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 Natural, +3 Dexterity), touch 13, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: +4 Pitchfork Melee Reach (3d4+2 20/x3)
Full Attack: +4 Pitchfork Melee Reach (3d4+2 20/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Jump Scare, Sneak Attack +2d6
Special Qualities: Construct Trait, DR 5/Slashing, Flammable, Scary to Birds
Saves: Fort +0, Ref +3, Will +0
Abilities: Str 12, Dex 16, Con —, Int —, Wis 11, Cha 5
Skills:
Feats: Weapon FinesseB
Environment: Fields
Organization: Solitary, Pair or Group (3-16)
Challenge Rating: 2
Treasure: Long Trident
Alignment: Always true Neutral
Advancement: 3-6 HDs (Medium), 7-10 HDs (Large)
Level Adjustment:


The rogue sneaked through the fields, he passed by a stupid scarecrow. "It all clear! he exclaimed, shortly before he was impaled by a pitchfork."

A simple construct built by a wizard who made these as repayment to a small farming community that provided expensive components to her. They follow the command of the owner of the field, their ownership can be passed easily and they are able to identify who is and isn't allowed in the field. It would have been all well and good, except a disease later wiped out the community and left the scarecrows to watch over overgrown field and massacring those who accidentally wandered forth.

Combat[edit]

Being simple construct, scarecrow automatons will attack and chase away intruders from the fields they are guarding. If a target is unable to flee they will attack it till it stop moving and then move their body outside of the field.

Flammable (Ex): A scarecrow automaton has DS 5/Fire. If a scarecrow automaton receive more than 7 fire damage it automatically catches on fire.

Jump Scare (Ex): If a creature start an encounter with a scarecrow automaton without knowing it was animated, it is At Bay from it and Shaken, both for 1 round.

Object Disguise (Ex): When immobile, it take a DC 25 Spot check to determine that a scarecrow automaton isn't a normal scarecrow.

Scary to Birds (Ex): Birds, bird-like creature and bird-like humanoid of medium size or smaller are At Bay from a scarecrow automaton.

Sneak Attack (Ex): A scarecrow automaton possess 2d6 points of sneak attack (as the Rogue ability).



Back to Main Page3.5e HomebrewMonsters

Leziad's Homebrew (4515 Articles)
Leziadv
AlignmentAlways true Neutral +
AuthorLeziad +
Challenge Rating2 +
EnvironmentFields +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeMedium +
TitleScarecrow Automaton +
TypeConstruct +