Shoryuken (3.5e Feat)
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Shoryuken [Monk]
You must defeat Sheng Long to stand a chance.Prerequisites: Jump 8 ranks, Improved Bull Rush, Improved Unarmed Strike, Power AttackBenefit: As a full attack action you make an unarmed strike against your opponent, dealing normal damage and forcing a Fortitude save DC 10 + 1/2 HD + Strength. If they fail the damage is quadrupled, and you may make a Jump check with a +10 bonus, launching them and yourself into the air as many feet as your result. For every 10 feet of damage they rise they will take 1d6 points of falling damage and they fall prone. If they hit an obstruction such as the roof they take the amount of damage as if they fell from the full distance. You never take falling damage as a result of using shoryuken.
If the opponent is above you you can make the jump check first as part of the attack. If you reach them with your jump, attack and damage them as normal for this ability subtracting the number of feet traveled from your jump result to determine falling damage.
Example: You strike an orc and it fails its save. You deal x4 normal damage, and your Jump check of 42 launches the orc 42 feet high, dealing 4d6 points of extra damage and it falls prone.Special: A monk can take this feat as his bonus feat at 2nd or 6th level. If you have the Blazing Hadoken feat your shoryuken deals an extra 1d6 fire damage, and an additional 1d10 fire damage on a critical hit.
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Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | Jump 8 ranks +, Improved Bull Rush +, Improved Unarmed Strike + and Power Attack + |
Rated By | Foxwarrior + |
Rating | Rating Pending + |
Summary | You perform an uppercut so powerful it rockets you and your opponent into the air. Falling damage ensues. + |
Title | Shoryuken + |
Type | Monk + |