Slow Time (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 13th June 2014
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article


Slow Time [Combat Form] Prerequisites: Bab 15+, Combat Focus, Intensified Reflexes and 2 more combat form feats.Benefit: As a standard action while you maintain combat focus you can replicate the effect of time stop except the duration is always 3 rounds. While under the time stop you are slowed, this effect bypass immunity and is not suppressed by haste. Unlike a normal time stop you may still attack or affect objects, although doing so immediately end the effect (before the attack is resolved). If you attack attack it is automatically a confirmed critical hit if it hit. At the end of the time stop your combat focus is expended. If you have 8 or more combat form feat extend the time stop duration to 4 rounds. If you have 12 or more combat form feats you are not slowed during the time stop.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Leziad's Homebrew (4467 Articles)
Leziadv
Facts about "Slow Time (3.5e Feat)"
Article BalanceVery High +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteBab 15+ +, Combat Focus + and Intensified Reflexes and 2 more combat form feats. +
RatingUnrated +
SummaryIn a moment of truth everything seem to slow down to a crawl except you. Bullet time in dnd. +
TitleSlow Time +
TypeCombat Form +