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User:Karuma/Sandbox/Incarnum Skillmonkey (3.5e Class)

64 bytes added, 20:12, 28 September 2011
m
Class Features: Craftsman change.
:''{{Anchor|Battle Training}}:'' Gain Proficiency in any one weapon, this choice can be changed when you again can alter the Essentia for this ability. For every point of Essentia invested into Battle Training, add +2 Dodge Bonus to AC and +1 to effective BAB.
:''{{Anchor|Craftsman}}:'' You may craft magical items as if you were a caster with a level equal to your class level and are treated as having access to any spells castable by someone at that level. Material and XP costs for crafting must still be paid normally. For every point of Essentia invested into Craftsman, add +2 to Craft and Profession checks.
:''{{Anchor|Esoteric Solutions}}:'' Choose an Incarnum Feat that can have points invested into it that you do not already have. For the next 24 hours, you gain the benefits of that feat. You may only invest Essentia into the feat at the time you gain it through this ability. If the feat grants you any bonus points of Essentia you do not gain that part of the feat.
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