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User:Karuma/Sandbox/Incarnum Skillmonkey (3.5e Class)

641 bytes added, 20:36, 28 September 2011
m
Making a: Essential Restoration and Collective Power
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|7th||class="left" | +5 || +5 || +5 || +5
| class="left" | [[#Essential Restoration|Essential Restoration]]
|5||3
|-
|8th||class="left" | +6/+1 || +6 || +6 || +6
| class="left" | <-any class features gained at this level->
|5||3
|-
|9th||class="left" | +6/+1 || +6 || +6 || +6
| class="left" | <-any class features gained at this level->[[#Collective Power|Collective Power]]
|6||3
|-
'''{{Anchor|Collective Insight}}:''' Gain a +1 bonus to all skill checks. You may invest Essentia into this ability, gaining a +2 to the bonus for every point of Essentia.
 
'''{{Anchor|Essential Restoration}} {{Ex}}:''' You may invest Essentia into yourself or another creature, granting it Fast Healing for 24 hours equal to the Essentia invested. Your total investment among all creatures cannot exceed your Essentia Capacity. So if your Capacity is 3, you could invest all 3 into one creature, or split the essentia 2-1 or split it three ways giving a trio Fast Healing 1. Once invested the Essentia cannot be reallocated for 24 hours. You may, as a free action, revoke the Fast Healing you have granted to a creature, but the Essentia remains unusable for the full duration and the Capacity remains reserved.
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
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