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*Note: Decrees the spells per day.
=Sangromancer=
{| class="zebra d20"
|+ <div>{{Anchor|Table: The <-class name->Sangromancer}}</div><p>[[SRD:Hit Dice|Hit Die]]: d<-die size-></p>d6
|-
! rowspan="2" | Level
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | Special
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
|-
| 1st || class="left" | + 0 || + 0 || + 0 || +2| class="left" | <-class features gained at this level->[[#Scribe Scroll|Scribe Scroll]], Sangromancy, 1st Level Rituals| class="left" 3| <-effects of existing spellcasting at this level-> || — || — 1|| — || — || — || — || — || — || — || —| — || — || —
|-
| 2nd || class="left" | + 1 || + 0 || + 0 || +3| class="left" | <-class features gained at this level->| class="left" | <-effects of existing spellcasting at this level-> || — 4|| — 2|| — || — || — || — || — || — || — || —| — || — || —
|-
| 3rd || class="left" | + 1 || + 1 || + 1 || +3| class="left" | <-class features gained at this level->Sacrifice +1, 2nd Level Rituals| class="left" | <-effects of existing spellcasting at this level-> || — || — || — 4|| — 2|| — 1|| — || — || — || — || —| — || — || —
|-
| 4th ||class="left" | + 2 || + 1 || + 1 || +4| class="left" | <-class features gained at this level->| class="left" 4| <-effects of existing spellcasting at this level-> |3| — || — || — 2|| — || — || — || — || — || — || —| — || — || —
|-
| 5th ||class="left" | + 2 || + 1 || + 1 || +4| class="left" | <-class features gained at this level->[[#Bonus Feats|Bonus Feat]], Sacrifice +2, 3rd Level Rituals| class="left" | <-effects of existing spellcasting at this level-> || — 4|| — 3|| — 2|| — 1|| — || — || — || — || — || —| — || — || —
|-
| 6th ||class="left" | + 3 || + 2 || + 2 || +5| class="left" | <-class features gained at this level->| class="left" | <-effects of existing spellcasting at this level-> || — || — || — 4|| — 3|| — 3|| — 2|| — || — || — || —| — || — || —
|-
| 7th ||class="left" | + 3 || + 2 || + 2 || +5| class="left" | <-class features gained at this level->Sacrifice +3, 4th Level Rituals| class="left" | <-effects of existing spellcasting at this level-> || — 4|| — 4|| — 3|| — 2|| — 1|| — || — || — || — || —| — || — || —
|-
| 8th ||class="left" | + 4 || + 2 || + 2 || +6| class="left" | <-class features gained at this level->| class="left" 4| <-effects of existing spellcasting at this level-> |4| — |3| — |3| — || — || — || — || — 2|| — || — || —| — || — || —
|-
| 9th ||class="left" | + 4 || + 3 || + 3 || +6| class="left" | <-class features gained at this level->Sacrifice +4, 5th Level Rituals| class="left" 4| <-effects of existing spellcasting at this level-> |4| — |4| — |3| — || — || — 2|| — 1|| — || — || — || —| — || — || —
|-
| 10th || + || + || + || +| class="left" | <-class features gained at this level->+5 | class="left" | <-effects of existing spellcasting at this level-> +3 || — +3 || — || — || — || — || — || — || — || — || —| — || — || —+7|- class="noalt"| colspan="42" class="skillleft" |'''Class Skills ([[Skill Points::<-number of skill points->]] + [[SRD:Intelligence#Bonus Feats|IntBonus Feat]] modifier per level.'''<br/><!--class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. If you only allow a subsection, such as Knowledge (religion), after the skill name, write "|subsection". For example, {{3.5e Skill4|Knowledge|religion}} -->{{3.5e Skill4|Appraise}}, {{3.5e Skill|Autohypnosis}}, {{3.5e Skill4|Balance}}, {{3.5e Skill|Bluff}}, {{3.5e Skill|Climb}}, {{3.5e Skill|Concentration}}, {{3.5e Skill|Control Shape}}, {{3.5e Skill|Craft}}, {{3.5e Skill2|Decipher Script}}, {{3.5e Skill|Diplomacy}}, {{3.5e Skill—|Disable Device}}, {{3.5e Skill|Disguise}}, {{3.5e Skill—|Escape Artist}}, {{3.5e Skill|Forgery}}, {{3.5e Skill—|Gather Information}}, {{3.5e Skill|Handle Animal}}, {{3.5e Skill|Heal}}, {{3.5e Skill|Hide}}, {{3.5e Skill|Iajitsu Focus}},{{3.5e Skill|Intimidate}}, {{3.5e Skill|Jump}}, {{3.5e Skill|Knowledge}}, {{3.5e Skill|Listen}},{{3.5e Skill|Martial Lore}}{{3.5e Skill|Move Silently}}, {{3.5e Skill|Open Lock}}, {{3.5e Skill|Perform}}, {{3.5e Skill|Psicraft}}, {{3.5e Skill|Profession}}, {{3.5e Skill|Ride}}, {{3.5e Skill|Search}}, {{3.5e Skill|Sense Motive}}, {{3.5e Skill|Sleight of Hand}}, {{3.5e Skill|Speak Language}}, {{3.5e Skill|Spellcraft}}, {{3.5e Skill|Spot}}, {{3.5e Skill|Survival}}, {{3.5e Skill|Swim}}, {{3.5e Skill|Truespeak}},{{3.5e Skill|Tumble}}, {{3.5e Skill|Use Magic Device}}, {{3.5e Skill|Use Psionic Device}}, {{3.5e Skill|Use Rope}}.|} <!-- delete this table if the class has less than 10 pre-epic levels -->{| class="zebra d20"|+ {{Anchor|Table: The [[SRD:Epic Level Basics|Epic]] <-class name->}}|-! Level || Special—
|-
| 11th|| class="left" | <-any improvements to +5 || +3 || +3 || +7| class features gained at this level="left" |Sacrifice +5, including any bonus feats->6th Level Rituals|4||4||4||4||3||2||1||—||—||—
|-
| 12th|| class="left" | <-any improvements to +6/+1 || +4 || +4 || +8| class features gained at this level, including any bonus feats->="left" |Sacrifice (Metamagic)|4||4||4||4||3||3||2||—||—||—
|-
| 13th|| class="left" | <-any improvements to +6/+1 || +4 || +4 || +8| class features gained at this level="left" |Sacrifice +6, including any bonus feats->7th Level Rituals|4||4||4||4||4||3||2||1||—||—
|-
| 14th|| class="left" | <-any improvements to +7/+2 || +4 || +4 || +9| class features gained at this level, including any bonus feats->="left" ||4||4||4||4||4||3||3||2||—||—
|-
| 15th|| class="left" | <-any improvements to +7/+2 || +5 || +5 || +9| class features gained at this level="left" | [[#Bonus Feats|Bonus Feat]], including any bonus feats->Sacrifice +7, 8th Level Rituals|4||4||4||4||4||4||3||2||1||—
|-
| 16th|| class="left" | <-any improvements to +8/+3 || +5 || +5 || +10| class features gained at this level, including any bonus feats->="left" ||4||4||4||4||4||4||3||3||2||—
|-
| 17th|| class="left" | <-any improvements to +8/+3 || +5 || +5 || +10| class features gained at this level="left" |Sacrifice +8, including any bonus feats->9th Level Rituals|4||4||4||4||4||4||4||3||2||1
|-
| 18th|| class="left" | <-any improvements to +9/+4 || +6 || +6 || +11| class features gained at this level, including any bonus feats->="left" ||4||4||4||4||4||4||4||3||3||2
|-
| 19th|| class="left" | <-any improvements to +9/+4 || +6 || +6 || +11| class features gained at this level, including any bonus feats->="left" |Sacrifice +9|4||4||4||4||4||4||4||4||3||3
|-
| 20th|| class="left" | <+10/+5 || +6 || +6 || +12| class="left" | [[#Bonus Feats|Bonus Feat]]|4||4||4||4||4||4||4||4||4||4|-any improvements to class features gained ="noalt"| colspan="42" class="skill" |'''[[SRD:Class|Class]] Skills (2 + [[SRD:Intelligence|Int]] modifier per level, ×4 at this 1st level)'''<br/>[[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Decipher Script Skill|Decipher Script]] ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (all skills, including any bonus feats->taken individually) ([[SRD:Intelligence|Int]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Spellcraft Skill|Spellcraft]] ([[SRD:Intelligence|Int]]).
|}
====Class Features====
All of the following are [[SRD:Class|class ]] features of the <-class name->Sangromancer. '''Weapon and Armor Proficiency:''' Sangromancers are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a Sangromancer’s movements, which can cause her spells with somatic components to fail.
'''{{Anchor|Spellcasting}}Spells:''' At <-each level? each level after first? Xth and Yth levels?->, you gain new A Sangromancer casts arcane spells per day and an increase in caster level (and spells knownwhich are drawn from the Sangromancer spell list; however, if applicable) as if you had also gained a level in a spellcasting class Sangromancer only has access to which you belonged before adding the prestige class level. You do not4 spell schools, however, gain any and cannot cast spells from other benefit a character of that class would have gainedschools. If you had more than one <-divine? arcane? prepared? spontaneous?-> spellcasting class before becoming a <-class name->A Sangromancer always has access to the Universal school, you must decide and this does not count towards her 4 school limit. A Sangromancer also has access to which class to add each level for all the purpose of determining spells per day, caster level, in the Sangromancer spell list. A Sangromancer must choose and prepare her spells knownahead of time (see below).
{| class="zebra d20"
|+ {{Anchor|Table: <-class name-> Spells Known}}|-! rowspan="2" | Level !! colspan="10epic" | Spells Known|-! 0 || 1<sup>st</supdiv> {{Anchor|| 2<sup>ndTable: The Epic Sangromancer}}</supdiv> [[SRD:Hit Dice|| 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>Hit Die]]: d4
|-
|-
| 2nd 21st || — class="left" || — || — || — || — || — || — || — || — || —Sacrifice +10
|-
| 3rd 22nd || — class="left" || — || — || — || — || — || — || — || — || ——
|-
| 4th 23rd || — class="left" |[[#Bonus Feats| — || — || — || — || — || — || — || — || —Bonus Feat]]
|-
| 5th 24th || — class="left" || — || — || — || — || — || — || — || — || ——
|-
| 6th 25th || — class="left" || — || — || — || — || — || — || — || — || —Sacrifice +11
|-
| 7th 26th || — class="left" |[[#Bonus Feats| — || — || — || — || — || — || — || — || —Bonus Feat]]
|-
| 8th 27th || — class="left" || — || — || — || — || — || — || — || — || ——
|-
| 9th 28th || — class="left" || — || — || — || — || — || — || — || — || ——
|-
| 10th 29th || — || — || — || — || — || — || — || — || — || —<!-- repeat as necessary -->|} '''{{Anchor|Power Points/Day}}:''' Your ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] you have available. Your base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: The <-class name->|Table: The <-class name->]]. In addition, you receive bonus [[SRD:Power Points="left" |power points]] per day if you have a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power PointsFeats|Table: Ability Modifiers and Bonus Power Points]]). Your race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level. '''{{Anchor|Powers Known}}:''' You begin play knowing X <-class name-> powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level. The total number of powers you can manifest in a day is limited only by your daily power points. You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points. The Difficulty Class for saving thows against <-class name-> powers is 10 + the power's level + your <-abreviated relevant ability-> modifier. Your powers known at each level do not increase automatically after 10th level. You choose your powers from the following list (Exception: The [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded KnowledgeFeat]] feats allow you to learn powers from the lists of other classes.): 1st—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 2nd—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 3rd—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 4th—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 5th—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 6th—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 7th—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 8th—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 9th—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. '''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power you can learn at this level. To learn or manifest a power, you must have an <-relevant ability-> score of at least 10 Sacrifice + the power’s level. '''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-> '''''{{Anchor|<-psi-like class feature->}}'' {{Ps}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-> '''''{{Anchor|<-spell-like class feature->}}'' {{Sp}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-> '''{{Anchor|<-supernatural class feature->}} {{Su}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-> '''{{Anchor|<-class feature->}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-> ''{{Anchor|<-subclass feature->}} <-"{{Ex}}", "{{Su}}", "{{Sp}}", or "{{Ps}}" if applicable.->:'' <-subclass feature game rule information->. <-Lather, rinse...-> <-... repeat as necessary.-> '''{{Anchor|Bonus Feats}}:''' <- any bonus feats gained in pre-epic levels->. The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->. ''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats-> ====Ex-<-pluralized class name->==== <-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class-> <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW===Campaign Information=== REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW --> <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A ... " SECTION====Playing a <-class name->==== '''Combat:''' <-Typical role in combat-> '''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-> '''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-> REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A ... " SECTION --> <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION====<-pluralized class name-> in the World==== {{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}} <-Where characters of this class fit in a d20 world-> '''NPC Reactions:''' <-How NPCs react to characters of this class-> REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION --> <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION====<-class name-> Lore==== Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. {| class="zebra d20"|+ <-the appropriate skills->! DC || class="left" | Result|-| 11 || class="left" | <-not so common knowledge->.|-| 16 || class="left" | <-rare information->.|-| 21 || class="left" | <-very rare information->.12
|-
| 26 30th || class="left" | <—|-information so obscure that members of this class might not even know it->="noalt"| colspan="42" class="skill" |2 + [[SRD:Intelligence|Int]] modifier skill points per level.
|}
'''Adaptation[[#Spells|Spells]]:''' <-Fitting this The Sangromancer’s [[SRD:Caster Level|caster level]] is equal to her [[SRD:Class|class in your campaign->]] level. The Sangromancer’s number of spells per day does not increase after 20th level. Each time the Sangromancer achieves a new level, he or she learns two new [[SRD:Spells|spells]] of any [[SRD:Spell Level|spell levels]] that he or she can cast (according to his or her new level).
'''Sample EncounterSacrifice (Su):''' <-DM placement for NPC of this class->The bonus granted by a Sangromancer’s Sacrifice ability increase to +10 at 21st level. The bonus increases by 1 every 4 levels thereafter.
''EL <- whatever ->'[[#Bonus Feats|Bonus Feats]]:'' <-Encounter scenario and character info on sample NPC including stat block. ' The CR epic Sangromancer gains a bonus [[SRD:Feats|feat]] (selected from the list of the NPC is typically the same as the EL for the encounter-> REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "..epic Sangromancer [[SRD:Feats|feats]]) every three levels after 20th. IN THE GAME" SECTION -->