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|status=In progress...
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|balance=RougeVaries
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*Note: Decrees the spells per day.
=Sangromancer=
<div class="blank">{{#set:Summary=<!-- A short description of your class. This will show up on Sangromancy is the class navigation page. -->|Length=<!-- The length art of your classblood magic and dark rituals. -->|Minimum Level=<!-- 4 -->|Base Attack Bonus Progression=<!-- Choose one of: GoodSangromancers are a lot like Sangromancers, Moderatein that they take a studious approach to their magic, Poorbut they have more in common with Warlocks, Other. -->|Fortitude Save Progression=<!-- Choose one of: Goodin that their power is dark and terrible and clearly did not originate from mortals, Poorat least, Othernot any sane mortal. -->|Reflex Save Progression=<!-- Choose one of: Good, Poor, Other. -->|Will Save Progression=<!-- Choose one of: Good, Poor, Other. -->|Class Ability=<!-- Choose one Though the path of: Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, Invocations, Martial Maneuvers, Sneak Attack, Bardic Musicblood magic is quick, or Other. If multiple abilities applyeasy, such as Arcane Spellcasting and Prepared Spellcasting would for a wizardpowerful, add it always has a new "|Class Ability=" line for each additional abilityprice. -->|Class Ability Progression=<!-- Choose one of: Full, Partial, Minor, Separate, OtherMost good aligned creatures consider the price too high. If the class has multiple abilities with different progressionsSangromancer can still be good, choose Other. -->}}<!-- Delete any of the following alignments if they are but it can be difficult not allowed in the class -->{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}</div> <!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption hereto fall into temptation.]] --> ==<-Vampire Hunter->==
{{quote|<-Some quote from Vampires have a character of special advantage in this class->|orig=<-NPC name->. Indeed, it is likely that a sangromancy was first invented by a vampire, and in fact, a number of sangromancy rituals are more powerful when cast by a vampire. Many of the rituals of sangromancy require the caster, or some other creature, <-race-> <-class->|src=<!--The source to pay a price in the form of ability damage or drain (typically Constitution, but not always). If a vampire is the quote one to pay this price (manuscriptwhether they be the caster, bookwilling sacrifice, etcor victim)-->}}, they instead lose an equivalent amount of Vitae. This advantage tempts many a sangromancy towards the path of vampirism.
<-fluff about this prestige class->==Making a Sangromancer==
===Becoming a <-class name->==='''Alignment:''' Any.
<-why characters pursue this class, what other classes they typically have, and what abilities are important-> {| class="d20 dragon monstats" cellspacing="0" cellpadding="0"|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements|-! Alignment:| <-alignment requirement->.|-! Base Attack Bonus'''[[SRD:| <-base attack bonus requirement->.|-! Race:Descriptions#Starting Age| [[Racial Restrictions::<!-- Enter any racial restrictions for the class. -->Starting Age]].|-! Skills:| <-skill requirements->.|-! Feats:| <-feat requirements->.|-! Spellcasting:| <-spellcasting requirements->.|-! Patron:| <-deity requirement->.|-! Domains:| <-domain requirements->''' Complex.|-! Special:| <-special requirements->.|}
{| class="zebra d20"
|+ <div>{{Anchor|Table: The <-class name->Sangromancer}}</div><p>[[SRD:Hit Dice|Hit Die]]: d<-die size-></p>d6
|-
! rowspan="2" | Level
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | Special
! rowspan="2" | [[#Spellcasting|Spellcasting]] or [[#Manifesting|Manifesting]]<!-- for classes that build on pre-existing spellcasting/manifesting ability-->! colspan="10" | [[#Spells|Spells per Day]]<!-- for classes that have their own spellcasting progression-->! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]]! rowspan="2" | [[#Powers Known|Powers<br/>Known]]! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
|-
| 1st || class="left" | + 0 || + 0 || + 0 || +2| class="left" | <-class features gained at this level->[[#Scribe Scroll|Scribe Scroll]], Sangromancy, 1st Level Rituals| class="left" 3| <-effects of existing spellcasting at this level-> || — || — 1|| — || — || — || — || — || — || — || —| — || — || —
|-
| 2nd || class="left" | + 1 || + 0 || + 0 || +3| class="left" | <-class features gained at this level->| class="left" | <-effects of existing spellcasting at this level-> || — 4|| 2|| — || — || — || — || — || — || — || —| — || — || —
|-
| 3rd || class="left" | + 1 || + 1 || + 1 || +3| class="left" | <-class features gained at this level->Sacrifice +1, 2nd Level Rituals| class="left" | <-effects of existing spellcasting at this level-> || — || — || — 4|| 2|| 1|| — || — || — || — || —| — || — || —
|-
| 4th ||class="left" | + 2 || + 1 || + 1 || +4| class="left" | <-class features gained at this level->| class="left" 4| <-effects of existing spellcasting at this level-> |3| || — || — 2|| — || — || — || — || — || — || —| — || — || —
|-
| 5th ||class="left" | + 2 || + 1 || + 1 || +4| class="left" | <-class features gained at this level->[[#Bonus Feats|Bonus Feat]], Sacrifice +2, 3rd Level Rituals| class="left" | <-effects of existing spellcasting at this level-> || — 4|| 3|| 2|| 1|| — || — || — || — || — || —| — || — || —
|-
| 6th ||class="left" | + 3 || + 2 || + 2 || +5| class="left" | <-class features gained at this level->| class="left" | <-effects of existing spellcasting at this level-> || — || — || — 4|| 3|| 3|| 2|| — || — || — || —| — || — || —
|-
| 7th ||class="left" | + 3 || + 2 || + 2 || +5| class="left" | <-class features gained at this level->Sacrifice +3, 4th Level Rituals| class="left" | <-effects of existing spellcasting at this level-> || — 4|| 4|| 3|| 2|| 1|| — || — || — || — || —| — || — || —
|-
| 8th ||class="left" | + 4 || + 2 || + 2 || +6| class="left" | <-class features gained at this level->| class="left" 4| <-effects of existing spellcasting at this level-> |4| |3| |3| || — || — || — || — 2|| — || — || —| — || — || —
|-
| 9th ||class="left" | + 4 || + 3 || + 3 || +6| class="left" | <-class features gained at this level->Sacrifice +4, 5th Level Rituals| class="left" 4| <-effects of existing spellcasting at this level-> |4| |4| |3| || — || — 2|| 1|| — || — || — || —| — || — || —
|-
| 10th || + || + || + || +| class="left" | <-class features gained at this level->+5 | class="left" | <-effects of existing spellcasting at this level-> +3 || +3 || — || — || — || — || — || — || — || — || —| — || — || —+7|- class="noalt"| colspan="42" class="skillleft" |'''Class Skills ([[Skill Points::<-number of skill points->]] + [[SRD:Intelligence#Bonus Feats|IntBonus Feat]] modifier per level.'''<br/><!--class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. If you only allow a subsection, such as Knowledge (religion), after the skill name, write "|subsection". For example, {{3.5e Skill4|Knowledge|religion}} -->{{3.5e Skill4|Appraise}}, {{3.5e Skill|Autohypnosis}}, {{3.5e Skill4|Balance}}, {{3.5e Skill|Bluff}}, {{3.5e Skill|Climb}}, {{3.5e Skill|Concentration}}, {{3.5e Skill|Control Shape}}, {{3.5e Skill|Craft}}, {{3.5e Skill2|Decipher Script}}, {{3.5e Skill|Diplomacy}}, {{3.5e Skill|Disable Device}}, {{3.5e Skill|Disguise}}, {{3.5e Skill|Escape Artist}}, {{3.5e Skill|Forgery}}, {{3.5e Skill|Gather Information}}, {{3.5e Skill|Handle Animal}}, {{3.5e Skill|Heal}}, {{3.5e Skill|Hide}}, {{3.5e Skill|Iajitsu Focus}},{{3.5e Skill|Intimidate}}, {{3.5e Skill|Jump}}, {{3.5e Skill|Knowledge}}, {{3.5e Skill|Listen}},{{3.5e Skill|Martial Lore}}{{3.5e Skill|Move Silently}}, {{3.5e Skill|Open Lock}}, {{3.5e Skill|Perform}}, {{3.5e Skill|Psicraft}}, {{3.5e Skill|Profession}}, {{3.5e Skill|Ride}}, {{3.5e Skill|Search}}, {{3.5e Skill|Sense Motive}}, {{3.5e Skill|Sleight of Hand}}, {{3.5e Skill|Speak Language}}, {{3.5e Skill|Spellcraft}}, {{3.5e Skill|Spot}}, {{3.5e Skill|Survival}}, {{3.5e Skill|Swim}}, {{3.5e Skill|Truespeak}},{{3.5e Skill|Tumble}}, {{3.5e Skill|Use Magic Device}}, {{3.5e Skill|Use Psionic Device}}, {{3.5e Skill|Use Rope}}.|} <!-- delete this table if the class has less than 10 pre-epic levels -->{| class="zebra d20"|+ {{Anchor|Table: The [[SRD:Epic Level Basics|Epic]] <-class name->}}|-! Level || Special
|-
| 11th|| class="left" | <-any improvements to +5 || +3 || +3 || +7| class features gained at this level="left" |Sacrifice +5, including any bonus feats->6th Level Rituals|4||4||4||4||3||2||1||—||—||—
|-
| 12th|| class="left" | <-any improvements to +6/+1 || +4 || +4 || +8| class features gained at this level, including any bonus feats->="left" |Sacrifice (Metamagic)|4||4||4||4||3||3||2||—||—||—
|-
| 13th|| class="left" | <-any improvements to +6/+1 || +4 || +4 || +8| class features gained at this level="left" |Sacrifice +6, including any bonus feats->7th Level Rituals|4||4||4||4||4||3||2||1||—||—
|-
| 14th|| class="left" | <-any improvements to +7/+2 || +4 || +4 || +9| class features gained at this level, including any bonus feats->="left" ||4||4||4||4||4||3||3||2||—||—
|-
| 15th|| class="left" | <-any improvements to +7/+2 || +5 || +5 || +9| class features gained at this level="left" | [[#Bonus Feats|Bonus Feat]], including any bonus feats->Sacrifice +7, 8th Level Rituals|4||4||4||4||4||4||3||2||1||—
|-
| 16th|| class="left" | <-any improvements to +8/+3 || +5 || +5 || +10| class features gained at this level, including any bonus feats->="left" ||4||4||4||4||4||4||3||3||2||—
|-
| 17th|| class="left" | <-any improvements to +8/+3 || +5 || +5 || +10| class features gained at this level="left" |Sacrifice +8, including any bonus feats->9th Level Rituals|4||4||4||4||4||4||4||3||2||1
|-
| 18th|| class="left" | <-any improvements to +9/+4 || +6 || +6 || +11| class features gained at this level, including any bonus feats->="left" ||4||4||4||4||4||4||4||3||3||2
|-
| 19th|| class="left" | <-any improvements to +9/+4 || +6 || +6 || +11| class features gained at this level, including any bonus feats->="left" |Sacrifice +9|4||4||4||4||4||4||4||4||3||3
|-
| 20th|| class="left" | <+10/+5 || +6 || +6 || +12| class="left" | [[#Bonus Feats|Bonus Feat]]|4||4||4||4||4||4||4||4||4||4|-any improvements to class features gained ="noalt"| colspan="42" class="skill" |'''[[SRD:Class|Class]] Skills (2 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at this 1st level)'''<br/>[[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Decipher Script Skill|Decipher Script]] ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (all skills, including any bonus feats->taken individually) ([[SRD:Intelligence|Int]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Spellcraft Skill|Spellcraft]] ([[SRD:Intelligence|Int]]).
|}
====Class Features====
All of the following are [[SRD:Class|class ]] features of the <-class name->Sangromancer. '''Weapon and Armor Proficiency:''' Sangromancers are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a Sangromancer’s movements, which can cause her spells with somatic components to fail.
'''{{Anchor|Spellcasting}}Spells:''' At <-each level? each level after first? Xth and Yth levels?->, you gain new A Sangromancer casts arcane spells per day and an increase in caster level (and spells knownwhich are drawn from the Sangromancer spell list; however, if applicable) as if you had also gained a level in a spellcasting class Sangromancer only has access to which you belonged before adding the prestige class level. You do not4 spell schools, however, gain any and cannot cast spells from other benefit a character of that class would have gainedschools. If you had more than one <-divine? arcane? prepared? spontaneous?-> spellcasting class before becoming a <-class name->A Sangromancer always has access to the Universal school, you must decide and this does not count towards her 4 school limit. A Sangromancer also has access to which class to add each level for all the purpose of determining spells per day, caster level, in the Sangromancer spell list. A Sangromancer must choose and prepare her spells knownahead of time (see below).
'''{{Anchor|Manifesting}}:''' At <-each level? each level after first? Xth and Yth levels?->To learn, prepare, you gain power points per dayor cast a spell, the Sangromancer must have an increase in manifester Intelligence score equal to at least 10 + the spell level, and new powers as if you had also gained . The Difficulty Class for a level in saving throw against a manifesting class to which you belonged before adding Sangromancer’s spell is 10 + the prestige class spell level+ the Sangromancer’s Intelligence modifier. You do notLike other spellcasters, however, gain any other benefit a character Sangromancer can cast only a certain number of spells of that class would have gained. If you had more than one manifesting class before becoming a <-class name->, you must decide to which class to add each spell level for the purpose of determining powersper day. Her base daily spell allotment is given on Table: The Sangromancer. In addition, manifester level, and powers knownshe receives bonus spells per day if she has a high Intelligence score.
'''{{Anchor|Spells}}:''' To cast Unlike a particular spellbard or sorcerer, you must have an <-relevant ability-> score a Sangromancer may know any number of at least 10 + the spell's levelspells. Your bonus She must choose and prepare her spells are based on your <- ability ->ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. Saves to avoid While studying, the effects of your Sangromancer decides which spells have a DC of 10 + the spell's level + your <-abbreviated ability-> bonus (if any)to prepare.
You '''Rituals:''' While Sangromancers can cast a few spells as , their true power lies in their ritual magic. With few exceptions, these rituals simply require too much time and concentration to be performed during combat, but when carefully planned and prepared, offer a <-similar spellcasting class-> doesSangromancer tremendous power. [[#TableThere are 5 paths of Sangromancy: <-class name-> Spells Known|Table: <-class name-> Spells Known]]Blood, Calling, Destruction, belowMind, details how many spells you can learn and Spirit. All the paths are blood magic despite their names. A Sangromancer must decide at each 1st levelwhich path they will take. Once selected, the Sangromancer’s power adapts to accommodate his chosen path, and it cannot be changed. An epic <-class name->’s number A Sangromancer may only learn rituals connected to their chosen path; rituals of [[SRD:Spells|spells]] per day does not increase after 10th levelall other paths are denied to him. Choose your spells from the following list:
0&mdash;''<-this spell->Blood:'', ''<-that spell->'', ''<-The power to manipulate life force and the other spell->''<!-- repeat as necessary -->negative energy. Shares similarities with Necromancy.
1st&mdash;''<-this spell->Calling:'', ''<-that spell->'', ''<-The power to bend the will of others and call forth objects and creatures. Shares similarities with Abjuration and the other spell->''<!-- repeat as necessary -->Conjuration.
2nd&mdash;''<-this spell->Destruction:'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->The power to manipulate destructive energy. Shares similarities with Evocation.
3rd&mdash;''<-this spell->Mind:'', ''<-that spell->'', ''<-The power to manipulate thoughts and the other spell->''<!-- repeat as necessary -->emotions. Shares similarities with Enchantment.
4th&mdash;''<-this spell->Spirit:''The power to manipulate souls, ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->very essence of life.
5th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.A Sangromancer
6th&mdash;''<-this spell->'Sacrifice (Su):', ''<-that At 3rd level, a Sangromancer learns to channel his own life force into his spells, thereby increasing the power. When he casts a spell (the spell->''can come from any class) or completes a Sangromancer ritual, he may choose to suffer 1 point of Constitution Damage to gain a bonus to the caster level of the effect. This bonus starts at +1 at 3rd level, ''<-and increases by 1 every other level thereafter. At 12th level, a Sangromancer can suffer 1 point of Constitution Damage to apply one metamagic feat they know to a spell or ritual without increasing its spell/ritual level. This is done at the time the spell is cast or the ritual is complete. Use of this ability is considered part of the action required to cast the other spell->''<!-- repeat as necessary -->or ritual, and does not take any extra effort.
7th&mdash;''<-this spell->'Bonus Languages:', ''<-that spell->'', ''<-and A Sangromancer may substitute Draconic for one of the bonus languages available to the other spell->''<!-- repeat as necessary -->character because of her race.
8th&mdash;''<-this spell->'Scribe Scroll:', ''<-that spell->''At 1st level, ''<-and the other spell->''<!-- repeat a Sangromancer gains Scribe Scroll as necessary -->a bonus feat.
9th&mdash;''<-this spell->'Bonus Feats:', ''<-At 5th, 10th, 15th, and 20th level, a Sangromancer gains a bonus feat. At each such opportunity, she can choose a metamagic feat, an item creation feat, or Spell Mastery. The Sangromancer must still meet all prerequisites for a bonus feat, including caster level minimums. These bonus feats are in addition to the feat that spell->a character of any class gets from advancing levels. The Sangromancer is not limited to the categories of item creation feats, metamagic feats, or Spell Mastery when choosing these feats.  '', 'Spellbooks:'<-and the other spell->''<!A Sangromancer must study her spellbook each day to prepare her spells. She cannot prepare any spell not recorded in her spellbook, except for read magic, which all Sangromancers can prepare from memory.  A Sangromancer begins play with a spellbook containing all 0-level spells she can cast plus three 1st- repeat as necessary level spells of her choice. For each point of Intelligence bonus the Sangromancer has, the spellbook holds one additional 1st-->level spell of your choice. At each new Sangromancer level, she gains two new spells of any spell level or levels that she can cast (based on her new Sangromancer level) for her spellbook. At any time, a Sangromancer can also add spells found in other Sangromancers spellbooks to her own====Epic Sangromancer====
{| class="zebra d20"
|+ {{Anchor|Table: <-class name-> Spells Known}}|-! rowspan="2" | Level !! colspan="10epic" | Spells Known|-! 0 || 1<sup>st</supdiv> {{Anchor|| 2<sup>ndTable: The Epic Sangromancer}}</supdiv> [[SRD:Hit Dice|| 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>Hit Die]]: d4
|-
| 1st || — || — || — || — || — || — || — || — || — || —! Level !! Special
|-
| 2nd 21st || class="left" || — || — || — || — || — || — || — || — || —Sacrifice +10
|-
| 3rd 22nd || class="left" || — || — || — || — || — || — || — || — || —&mdash;
|-
| 4th 23rd || class="left" |[[#Bonus Feats| — || — || — || — || — || — || — || — || —Bonus Feat]]
|-
| 5th 24th || class="left" || — || — || — || — || — || — || — || — || —&mdash;
|-
| 6th 25th || class="left" || — || — || — || — || — || — || — || — || —Sacrifice +11
|-
| 7th 26th || class="left" |[[#Bonus Feats| — || — || — || — || — || — || — || — || —Bonus Feat]]
|-
| 8th 27th || class="left" || — || — || — || — || — || — || — || — || —&mdash;
|-
| 9th 28th || class="left" || — || — || — || — || — || — || — || — || —&mdash;
|-
| 10th 29th || — || — || — || — || — || — || — || — || — || —<!-- repeat as necessary -->|} '''{{Anchor|Power Points/Day}}:''' Your ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] you have available. Your base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: The <-class name->|Table: The <-class name->]]. In addition, you receive bonus [[SRD:Power Points="left" |power points]] per day if you have a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power PointsFeats|Table: Ability Modifiers and Bonus Power Points]]). Your race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level. '''{{Anchor|Powers Known}}:''' You begin play knowing X <-class name-> powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level. The total number of powers you can manifest in a day is limited only by your daily power points. You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points. The Difficulty Class for saving thows against <-class name-> powers is 10 + the power's level + your <-abreviated relevant ability-> modifier. Your powers known at each level do not increase automatically after 10th level. You choose your powers from the following list (Exception: The [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded KnowledgeFeat]] feats allow you to learn powers from the lists of other classes.): 1st&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 2nd&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 3rd&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 4th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 5th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 6th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 7th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 8th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 9th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. '''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power you can learn at this level. To learn or manifest a power, you must have an <-relevant ability-> score of at least 10 Sacrifice + the power’s level. '''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-> '''''{{Anchor|<-psi-like class feature->}}'' {{Ps}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-> '''''{{Anchor|<-spell-like class feature->}}'' {{Sp}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-> '''{{Anchor|<-supernatural class feature->}} {{Su}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-> '''{{Anchor|<-class feature->}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-> ''{{Anchor|<-subclass feature->}} <-"{{Ex}}", "{{Su}}", "{{Sp}}", or "{{Ps}}" if applicable.->:'' <-subclass feature game rule information->. <-Lather, rinse...-> <-... repeat as necessary.-> '''{{Anchor|Bonus Feats}}:''' <- any bonus feats gained in pre-epic levels->. The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.  ''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats-> ====Ex-<-pluralized class name->==== <-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class-> <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW===Campaign Information=== REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW --> <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A ... " SECTION====Playing a <-class name->==== '''Combat:''' <-Typical role in combat-> '''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-> '''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-> REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A ... " SECTION --> <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION====<-pluralized class name-> in the World==== {{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}} <-Where characters of this class fit in a d20 world-> '''NPC Reactions:''' <-How NPCs react to characters of this class-> REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION --> <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION====<-class name-> Lore==== Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. {| class="zebra d20"|+ <-the appropriate skills->! DC || class="left" | Result|-| 11 || class="left" | <-not so common knowledge->.|-| 16 || class="left" | <-rare information->.|-| 21 || class="left" | <-very rare information->.12
|-
| 26 30th || class="left" | <&mdash;|-information so obscure that members of this class might not even know it->="noalt"| colspan="42" class="skill" |2 + [[SRD:Intelligence|Int]] modifier skill points per level.
|}
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====<-pluralized class name-> in the Game====
 
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
'''Adaptation[[#Spells|Spells]]:''' <-Fitting this The Sangromancer’s [[SRD:Caster Level|caster level]] is equal to her [[SRD:Class|class in your campaign->]] level. The Sangromancer’s number of spells per day does not increase after 20th level. Each time the Sangromancer achieves a new level, he or she learns two new [[SRD:Spells|spells]] of any [[SRD:Spell Level|spell levels]] that he or she can cast (according to his or her new level).
'''Sample EncounterSacrifice (Su):''' <-DM placement for NPC of this class->The bonus granted by a Sangromancer’s Sacrifice ability increase to +10 at 21st level. The bonus increases by 1 every 4 levels thereafter.
''EL <- whatever ->'[[#Bonus Feats|Bonus Feats]]:'' <-Encounter scenario and character info on sample NPC including stat block. ' The CR epic Sangromancer gains a bonus [[SRD:Feats|feat]] (selected from the list of the NPC is typically the same as the EL for the encounter-> REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "..epic Sangromancer [[SRD:Feats|feats]]) every three levels after 20th. IN THE GAME" SECTION -->
----{{3.5e Prestige Classes Breadcrumb}}''Epic Sangromancer Bonus [[SRD:Feats|Feat]] List:'' [[SRD:Augmented Alchemy|Augmented Alchemy]], [[SRD:Automatic Quicken Spell|Automatic Quicken Spell]], [[SRD:Automatic Silent Spell|Automatic Silent Spell]], [[SRD:Automatic Still Spell|Automatic Still Spell]], [[SRD:Combat Casting|Combat Casting]], [[SRD:Craft Epic Magic Arms and Armor|Craft Epic Magic Arms and Armor]], [[SRD:Craft Epic Rod|Craft Epic Rod]], [[SRD:Craft Epic Staff|Craft Epic Staff]], [[SRD:Craft Epic Wondrous Item|Craft Epic Wondrous Item]], [[SRD:Efficient Item Creation|Efficient Item Creation]], [[SRD:Enhance Spell|Enhance Spell]], [[SRD:Epic Spell Focus|Epic Spell Focus]], [[SRD:Epic Spell Penetration|Epic Spell Penetration]], [[SRD:Epic Spellcasting|Epic Spellcasting]], [[SRD:Familiar Spell|Familiar Spell]], [[SRD:Forge Epic Ring|Forge Epic Ring]], [[SRD:Ignore Material Components|Ignore Material Components]], [[SRD:Improved Combat Casting|Improved Combat Casting]], [[SRD:Improved Heighten Spell|Improved Heighten Spell]], [[SRD:Improved Metamagic|Improved Metamagic]], [[SRD:Improved Spell Capacity|Improved Spell Capacity]], [[SRD:Intensify Spell|Intensify Spell]], [[SRD:Multispell|Multispell]], [[SRD:Permanent Emanation|Permanent Emanation]], [[SRD:Scribe Epic Scroll|Scribe Epic Scroll]], [[SRD:Spell Focus|Spell Focus]], [[SRD:Spell Knowledge|Spell Knowledge]], [[SRD:Spell Mastery|Spell Mastery]], [[SRD:Spell Penetration|Spell Penetration]] [[SRD:Spell Stowaway|Spell Stowaway]], [[SRD:Spell Opportunity|Spell Opportunity]], [[SRD:Spontaneous Spell|Spontaneous Spell]], [[CategorySRD:3.5eTenacious Magic|Tenacious Magic]]. In addition to the [[CategorySRD:UserFeats|feats]]on this list, the Sangromancer may select any item creation [[CategorySRD:ClassFeats|feat]]or metamagic [[CategorySRD:Prestige ClassFeats|feat]]not listed here.
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