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*Note: Decrees Decreas the spells per day.
=Sangromancer=
'''[[#Bonus Feats|Bonus Feats]]:''' The epic Sangromancer gains a bonus [[SRD:Feats|feat]] (selected from the list of epic Sangromancer [[SRD:Feats|feats]]) every three levels after 20th.
''Epic Sangromancer Bonus [[SRD:Feats|Feat]] List:'' [[SRD:Augmented Alchemy|Augmented Alchemy]], [[SRD:Automatic Quicken Spell|Automatic Quicken Spell]], [[SRD:Automatic Silent Spell|Automatic Silent Spell]], [[SRD:Automatic Still Spell|Automatic Still Spell]], [[SRD:Combat Casting|Combat Casting]], [[SRD:Craft Epic Magic Arms and Armor|Craft Epic Magic Arms and Armor]], [[SRD:Craft Epic Rod|Craft Epic Rod]], [[SRD:Craft Epic Staff|Craft Epic Staff]], [[SRD:Craft Epic Wondrous Item|Craft Epic Wondrous Item]], [[SRD:Efficient Item Creation|Efficient Item Creation]], [[SRD:Enhance Spell|Enhance Spell]], [[SRD:Epic Spell Focus|Epic Spell Focus]], [[SRD:Epic Spell Penetration|Epic Spell Penetration]], [[SRD:Epic Spellcasting|Epic Spellcasting]], [[SRD:Familiar Spell|Familiar Spell]]Expanded Path, [[SRD:Forge Epic Ring|Forge Epic Ring]], [[SRD:Ignore Material Components|Ignore Material Components]], [[SRD:Improved Combat Casting|Improved Combat Casting]], [[SRD:Improved Heighten Spell|Improved Heighten Spell]], [[SRD:Improved Metamagic|Improved Metamagic]], [[SRD:Improved Spell Capacity|Improved Spell Capacity]], [[SRD:Intensify Spell|Intensify Spell]], [[SRD:Multispell|Multispell]], [[SRD:Permanent Emanation|Permanent Emanation]], [[SRD:Scribe Epic Scroll|Scribe Epic Scroll]], [[SRD:Spell Focus|Spell Focus]], [[SRD:Spell Knowledge|Spell Knowledge]], [[SRD:Spell Mastery|Spell Mastery]], [[SRD:Spell Penetration|Spell Penetration]] [[SRD:Spell Stowaway|Spell Stowaway]], [[SRD:Spell Opportunity|Spell Opportunity]], [[SRD:Spontaneous Spell|Spontaneous Spell]], [[SRD:Tenacious Magic|Tenacious Magic]]. In addition to the [[SRD:Feats|feats]] on this list, the Sangromancer may select any item creation [[SRD:Feats|feat]] or metamagic [[SRD:Feats|feat]] not listed here. =Sangromancy Rituals= Sangromancers have access to powerful blood magic that takes the form of rituals. Rituals tend to be more powerful than normal magic, but they take longer to cast and always have a price to be paid. All rituals require the caster to make a diagram specific to the ritual, typically out of chalk or blood. Unless otherwise stated, this diagram requires a flat 5ft space to create. The surface need not be horizontal or attached to something (the casting could make the diagram on a clay slab that they simply carried around; although the slab would have to be cleaned every time a new ritual was to be performed). ==Notes on Rituals== The casting time entry is not present in sangromancy rituals. The casting time is always equal to 1hr x the level of the ritual. Unless otherwise noted, the save DC for a ritual is equal to 10 + the level of the ritual + the caster’s Intelligence Modifier. Rituals cannot be scribed on a scroll, or anything else for that matter, for later use, even by the scriber. Abilities granted by rituals are supernatural abilities. Metamagic Feats may be applied to rituals, but they increase the level of the ritual by the same amount they increase the spell level of a spell. This increases the time required to cast the ritual by an appropriate amount, but not the price. If the ritual has a trigger to unleash its full effects, as is the case with many Destruction rituals, such as Flames of Hate, the metamagic feat(s) apply to the triggered effect as well. ''Cost:'' This entry lists the material cost of a ritual. If this entry is not present in a ritual, there is no material cost for that ritual. ''Price:'' This entry lists a special cost required to perform a ritual. This is different from Cost. It is a sacrifice of life force required to fuel the power of the ritual. This price can be paid by any living creature or vampire. The creature to pay the price must be present for the entire ritual. If the creature is unwilling, it gets a Will save (DC equal to the DC of the ritual). If no other creature pays the price, the caster must pay the price, although they can choose not to pay it. If this price is not paid, the ritual fails regardless of all other factors. This price is paid at the end of the ritual. This entry is present in all rituals. ==Path of Blood== ===1st Level=== ===2nd Level=== ===3rd Level=== ===4th Level=== ===5th Level=== ===6th Level=== ===7th Level=== ===8th Level=== ===9th Level=== ==Path of Calling== ===1st Level=== '''Bind Minions 1''' Same effect as Summon Monster 1, except it lasts a full 24hrs. ''Price:'' 1 Constitution Damage. ===2nd Level=== '''Bind Minions 2''' Same effect as Summon Monster 2, except it lasts a full 24hrs. ''Price:'' 1 Constitution Damage. ===3rd Level=== '''Bind Minions 3''' Same effect as Summon Monster 3, except it lasts a full 48hrs. ''Price:'' 2 Constitution Damage. ===4th Level=== '''Bind Minions 4''' Same effect as Summon Monster 4, except it lasts a full 48hrs. ''Price:'' 2 Constitution Damage. ===5th Level=== '''Bind Minions 5''' Same effect as Summon Monster 5, except it lasts a full 72hrs. ''Price:'' 3 Constitution Damage. ===6th Level=== '''Bind Minions 6''' Same effect as Summon Monster 6, except it lasts a full 72hrs. ''Price:'' 3 Constitution Damage. ===7th Level=== '''Bind Minions 7''' Same effect as Summon Monster 7, except it lasts a full 4 days. ''Price:'' 4 Constitution Damage. ===8th Level=== '''Bind Minions 8''' Same effect as Summon Monster 8, except it lasts a full 4 days. ''Price:'' 4 Constitution Damage. ===9th Level=== '''Bind Minions 9''' Same effect as Summon Monster 9, except it lasts a full 5 days. ''Price:'' 5 Constitution Damage. ==Path of Destruction== ===1st Level=== ===2nd Level=== ===3rd Level=== '''Flames of Hate''' This ritual converts your own anger and rage into destructive fire. Once this rage is released, it attacks indiscriminately. Upon completion of the ritual, you gain a virtually prepared spell (it does not take up a spell slot) which you may release as a standard action. You may unleash this spell a number of times equal to 3 + your Intelligence Modifier, after which it vanishes from your mind. This spell unleashes a Line of roiling flames out to a range of 150ft, or a Cone of roiling flames out to a range of 90ft (your choice). The spell deals 1d6 fire damage per caster level (max 10d6). After 24hrs have past, any charges you have not released are wasted. ''Price:'' 2 Constitution Damage. ===4th Level=== ===5th Level=== ===6th Level=== ===7th Level=== ===8th Level=== ===9th Level=== ==Path of Mind== ===1st Level=== ===2nd Level=== ===3rd Level=== ===4th Level=== ===5th Level=== '''Flames of Hate''' Upon completion of the ritual, you gain a virtually prepared spell, which does not take up a spell slot, that you may release as a standard action. You may unleash this spell a number of times equal to 3 + your Intelligence Modifier, after which it vanishes from your mind. This spell unleashes a Line of roiling flames out to a range of 150ft, or a Cone of roiling flames out to a range of 90ft (your choice). The spell deals 1d6 fire damage per caster level (max 10d6). ''Price:'' 2 Constitution Damage. ===6th Level=== ===7th Level=== ===8th Level=== ===9th Level=== ==Path of Spirit== ===1st Level=== ===2nd Level=== ===3rd Level=== ===4th Level=== ===5th Level=== ===6th Level=== ===7th Level=== ===8th Level=== ===9th Level=== =New Feats= '''Expanded Path'''''Your thirst for power cannot be quenched.'' :Prerequisistes: Know at least one 9th level Sangromancy Ritual and have the ability to cast it :Benefit: You may select a path of Sangromancy: Blood, Calling, Destruction, Mind, or Spirit, other than the one you selected at 1st level. You may now learn and perform rituals of that path. :Special: This feat may be taken multiple times. Each time it is taken, you may select a new path that you have not already selected.