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User:Ghostwheel/Why 4e is Poorly Executed

1 byte added, 07:31, 1 May 2012
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*Races still shoehorn classes into them if you want to be viable.
*The 15-minute workday still being present in 2 aspects - daily powers, and healing surges. Once someone begins to run out of either, they call a halt to rest.
*Paragon classes and epic destinies feel forced for the most part, since for almost all classes ' archetypes (jobs) there is a One True paragon class and epic destiny that is objectively better than any other, and taking another for flavor or the like feels like shooting oneself in the foot.
*The system favors all melee or all ranged parties. For one, if all people are in melee they can share hits taken, while if there are only one or two meleers among a party they must take the full brunt of the blows while ranged characters are doing things at a ridiculous range. On the other hand, many abilities that bolster and help melee folks (such as warlord abilities) don't benefit ranged attackers which reduces their effectiveness in a mixed party.
*Surge-less healing and its effectiveness in general can make encounters ridiculously easy.

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