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→Hethrediah
====Hethrediah====
'''{{Anchor|Hethrediah's Gaze}} ([[Su]]):''' Create As the interloper to the body of Aameul and a fragment of the Queen of Chaos, Hethrediah's gaze creates an alternate personality in foethe opponent. If the target of this gaze fails a Will save (DC ??), they gain a new personality that is chaotic evil in alignment and ultimately loyal to Demogorgon which assumes control at the beginning of the character's next turn. If the target is a caster, the alternate personality may also gain a new spell list as per the effect of ''[[Sasha's Separate Psyche (3.5e Spell)|Sasha's separate psyche]]''. This save DC is hostile Constitution-based. Sustaining a wound in combat (an attack or effect that deals at least one tenth the character's hit points in lethal damage, none of that weak stuff now) forces the target to make another Will save (using the same DC) or switch personalities at the beginning of the character's next turn. Only one such personality change can occur each round. {{Underbar|PC's & Hethrediah's Gaze|The player should ideally be allowed to retain control of their character even when in this alternate persona; it would be poor game design to intentionally remove control of the character from their player's hands and can cause replace them with the GM. That having been said, if a player sandbags in his roleplaying or combat duties when playing the alternate personality it may be necessary for the GM to at least tell them off. Keeping all the players involved, even if they are temporarily on opposite sides, is better than the alternative, but not if they're going to attack allieshalf-ass it.}}
====Demogorgon====