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User:MisterSinister/Engineer

938 bytes added, 23:28, 8 September 2012
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|3rd||class="left" | +3 || +1 || +3 || +3
| class="left" | [[#Master Craftsman|Master craftsman]], [[#Specialization|Specializationspecialization]]
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|4th||class="left" | +4 || +1 || +4 || +4
If an engineer multiclasses, they permanently lose access to any instances of this class feature. If an engineer has at least five class levels before they multiclass, however, they retain all instances of this class feature as normal.
 
'''{{Anchor|Master Craftsman}}:''' From 3rd level, engineers understand technology well enough that they can create items which are very similar in effect to those of their magic-working cousins. They gain a bonus [[SRD:Item Creation (Feat Type)|item creation feat]], and can treat their character level as either caster or manifester level for the purpose of selecting and using this feat, as well as any other item creation feat they might want to take later. They also add all item creation feats to their list of [[#Bonus Feat|bonus feats]]. In all other respects, they must meet all prerequisites for gaining these feats.
 
Additionally, choose any six spells or powers. For the purposes of using item creation feats, the engineer can cast these spells (allowing them to make items that require them). At every subsequent class level, choose another two spells or powers for this to apply to.
'''{{Anchor|Guild}}:''' From 5th level, an engineer becomes advanced enough in their studies that they join an organization of like-minded individuals (or perhaps found one). This takes the form of followers, which must all be NPC experts. The number gained can be determined from the table below.
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