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====[[Tome of Prowess (3.5e Sourcebook)/Arcana#Identify Magic|Identify Magic]]====
When you run across magic, it’s nice to know if it’s magic that will help you or flay you alive. The Arcana skill primarily deals with the esoteric magic of wizards, though it can be used to identify spells or effects from any source.</onlyinclude> The various uses of this skill include identifying a spell as it is being cast, identifying a standing magical effect, identifying magical residue after an effect ends, etc. You must have [[SRD:Detect Magic|''detect magic'']] active or possess an [[Etheliometer (3.5e Equipment)|etheliometer ]] to learn anything with this ability. The action required depends on which of these two methods you use.
Special: This ability is specialized for a particular aspect of magic, and may not be the best skill for you to use to learn about a particular effect. If your GM does not specify which skill you need to roll, and they are well within the rules not to, only roll once for all skills; just add your modifier from each skill to your roll and give him all 3 results separately. Your GM is responsible for making sure that you get the largest applicable bonus and applying it to your check to learn about an effect, and you should beat him about the head with this book if he willfully fails in that task (note: do not actually do that, it’s impolite).
*DC-1 to DC-5: You recognize the type of magic (arcane, divine, natural), but nothing further. Additional checks may yield more information.
*DC-6 and below: You do not recognize this effect and understand nothing about it. Additional checks may yield more information.<onlyinclude>
===Rank 4 Uses===