9,698
edits
Changes
→Surge Fighter: More surges
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|7th||class="left" | +7/+2 || +5 || +2 || +2
| class="left" | [[#Surge of Fortification|Surge of Fortification]], [[#Enervating Surge|Enervating Surge]], [[#Surge of Confusion|Surge of Confusion]], [[#Surge of Dimensional Anchoring|Surge of Dimensional Anchoring]], [[#Surge of Resilience|Surge of Resilience]], [[#Surge of Far Sight|Surge of Far Sight]], [[#Surge of Transformation|Surge of Transformation]]
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|9th||class="left" | +9/+4 || +6 || +3 || +3
| class="left" | [[#Great Surge of Motion|Great Surge of Motion]], [[#Martial Dispelling Surge|Martial Dispelling Surge]], [[#Surge of Invisibility|Surge of Invisibility]]
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'''{{Anchor|Surge of Confusion}} {{Su}}:''' As part of an attack action, a surge fighter of 7th level or higher may spend at least 1 [[#surge points|surge point]] to attempt to scramble his foe's nervous system a bit. If his attack hits, the target must succeed on a Will save (DC = 10 + ½ surge fighter's class level or # of [[#surge points|surge points]] spent, whichever is higher + surge fighter's main attack roll modifier) or become [[SRD:Confusion|''confused'']], as the spell, for 1 round per spent surge point. The total number of [[#surge points|surge points]] spent on a single attack action cannot exceed the surge fighter's class level, and all surges must be declared and surge points applied before the attack roll is made.
'''{{Anchor|Surge of Dimensional Anchoring}} {{Su}}:''' As a standard action, a surge fighter of 7th level or higher can spend [[#surge points|surge points]] on a single melee or ranged attack. If this attack beats its target's touch AC, the target is placed under the effect of a [[SRD:Dimensional Anchor|''dimensional anchor'']] for 2 rounds per surge point spent. The target is entitled to a [[Will ]] save (DC = 10 + ½ surge fighter's class level or # of [[#surge points|surge points]] spent, whichever is higher + surge fighter's main attack roll modifier) to halve the duration of the ''dimensional anchor''. This is not an attack action, and so cannot be enhanced by [[#Surge of Accuracy|Surge of Accuracy]], [[#Surge of Power|Surge of Power]], etc.
'''{{Anchor|Surge of Resilience}} {{Ex}}:''' As a swift action, a surge fighter of 7th level or higher can spend [[#surge points|surge points]] to gain [[SRD:Damage Reduction|DR ]] 10/— per surge point spent for 1 round.
'''{{Anchor|Surge of Far Sight}} {{Sp}}:''' As a full-round action, a surge fighter of 7th level or higher can spend [[#surge points|surge points]] to imitate [[SRD:Scrying|''scrying'']], as the spell. The [[SRD:Caster Level|caster level]] is equivalent to the number of surge points spent.
'''{{Anchor|Surge of Transformation {{Sp}}:''' As a standard action, a surge fighter of 7th level or higher can spend [[#surge points|surge points]] to change his form, as the [[SRD:Polymorph|''polymorph'']] spell, for 1 round per spent surge point. He gains the abilities and qualities of his new form as normal for ''polymorph'', but loses the use of his [[#Combat Surge|combat surges]] unless his new form would also be capable of taking levels in the surge fighter class (which generally requires a humanoid body shape).
'''{{Anchor|Surge of Invisibility}} {{Sp}}:''' As a standard action, a surge fighter of 9th level or higher can spend [[#surge points|surge points]] to become invisible, as the [[SRD:Greater Invisibility|''greater invisibility'']] spell, for 1 round per spent surge point. He does not become visible again when he attacks.
'''{{Anchor|Surge of Healing}} {{Su}}:''' As a standard action, a surge fighter of 13th level or higher can spend [[#surge points|surge points]] to regain 1d8 hit points per spent surge point.
'''{{Anchor|Surge of Death}} {{Su}}:''' As part of an attack action, a surge fighter of 13th level or higher can spend at least 10 surge points to try to strike his target dead. If he hits, the target must make a [[Fortitude ]] save (DC = 10 + (½ surge fighter's class level) or (# of [[#surge points|surge points]] spent −10), whichever is higher + surge fighter's main attack roll modifier) or die instantly. This is a [Death] effect. The total number of [[#surge points|surge points]] spent on a single attack action cannot exceed the surge fighter's class level, and all surges must be declared and surge points applied before the attack roll is made.
'''{{Anchor|Surge of Reality}} {{Su}}:''' From 17th level onward, a surge fighter can spend 10 [[#surge points|surge points]] and 50 XP as an immediate action to instantly negate any [[SRD:Wish|''wish'']], [[SRD:Miracle|''miracle'']], [[SRD:Limited Wish|''limited wish'']], or [[Minor Miracle (3.5e Spell)|''minor miracle'']] within Long Range just as it's being cast, preventing it from having any effect. Spent XP is not refunded; the spell is wasted to no effect. The surge fighter must succeed on a [[SRD:Spellcraft Skill|Spellcraft]] check to detect the ''wish'', ''miracle'', ''limited wish'', or ''minor miracle'' while it's still in progress; otherwise, by the time he realizes what the enemy spellcaster did, it's too late to even attempt to undo the alterations to reality. Other than that minor hurdle, this is a great tool for making wizards (and sorcerers and clerics) cry.
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'''[[#Combat Surge|Combat Surge]]:''' The epic surge fighter continues to have eight [[#surge points|surge points]] plus his [[Charisma]] modifier per class level(plus any extras from [[Surge (3.5e Feat Type)|surge feats]]), and may spend one surge point per class level at on any one timegiven action.
'''[[#Fighter Equivalence|Fighter Equivalence]]:''' The epic surge fighter's effective fighter level for the purpose of prerequisites (such as for feats and prestige classes) is equal to his surge fighter level − 1.
'''{{anchor|Epic Ability Surge}}:''' At 22nd level, the surge fighter gains another option for his 's [[#Ability Surge|Ability Surge]]becomes more efficient. He may pay additional [[#surge points|surge points]] to extend the duration by 1 round per surge point (these surge points do not count towards determining the size of the bonus or how many ability scores it applies to). The number of [[#surge points|surge points]] spent on a single ''ability surgeAbility Surge'' still cannot exceed the surge fighter's class level.
'''{{Anchor|Bonus Feats}}:''' The epic surge fighter gains a bonus feat (selected from the list of epic surge fighter bonus feats) every three levels after 20th.
''Epic Surge Fighter Bonus Feat List:'' [[SRD:Armor Skin|Armor Skin]], [[SRD:Combat Archery|Combat Archery]], [[SRD:Damage Reduction|Damage Reduction]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Dire Charge|Dire Charge]], [[SRD:Distant Shot|Distant Shot]], [[SRD:Energy Resistance|Energy Resistance]], [[SRD:Epic Endurance|Epic Endurance]], [[SRD:Epic Leadership|Epic Leadership]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Epic Weapon Specialization|Epic Weapon Specialization]], [[SRD:Exceptional Deflection|Exceptional Deflection]], [[SRD:Improved Combat Reflexes|Improved Combat Reflexes]], [[SRD:Improved Manyshot|Improved Manyshot]], [[SRD:Improved Stunning Fist|Improved Stunning Fist]], [[SRD:Improved Whirlwind Attack|Improved Whirlwind Attack]], [[SRD:Infinite Deflection|Infinite Deflection]], [[SRD:Instant Reload|Instant Reload]], [[SRD:Legendary Commander|Legendary Commander]], [[SRD:Legendary Rider|Legendary Rider]], [[SRD:Legendary Wrestler|Legendary Wrestler]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Penetrate Damage Reduction|Penetrate Damage Reduction]], [[SRD:Perfect Two-Weapon Fighting|Perfect Two-Weapon Fighting]], [[SRD:Reflect Arrows|Reflect Arrows]], [[SRD:Spellcasting Harrier|Spellcasting Harrier]], [[SRD:Storm of Throws|Storm of Throws]], [[SRD:Superior Initiative|Superior Initiative]], [[SRD:Swarm of Arrows|Swarm of Arrows]], [[SRD:Two-Weapon Rend|Two-Weapon Rend]], [[SRD:Uncanny Accuracy|Uncanny Accuracy]]. In addition to the feats on this list, the surge fighter may treat any surge feat or any feat designated as a [[SRD:Fighter Bonus Feats|Fighter Bonus Feat]], but not listed here, as being on his or her bonus feat list. Epic bonus feat progression replaces fighter bonus feat progression.
====Human Surge Fighter Starting Package====
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
'''Combat:''' <-Typical role Like regular fighters, surge fighters do battle according to their specializations. They cannot specialize in a combat->style as well as a fighter due to their smaller number of feats, but their surges can give them an edge as long as they don't have to do battle for too long or too frequently. Fighters tend to outperform surge fighters in prolonged or repeated combat, as surge fighters only have so many [[#surge points|surge points]] to work with.
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.