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→On the armor bonus
At the end of the day, I think you and your 45% chance to be hit will be fine. You could tank it up further, grabbing a +5 tower shield, completing nerfing your weapon and offensive output, using Combat Expertise... and by that time you are hyperspecialized. And that's normal, because you are performing your role of tank while the rest of the party is presumably covering your weaknesses. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 22:42, 14 October 2014 (UTC)
: A, you should bump that up by another 6 or so for +4 amulet of natural armor and +4 ring of protection, and B. mapping what you can do compared to an equivalent PC class is a good way to see how the numbers roll out because CR is borked and monsters don't really count.
: Here's what the numbers would actually look like in my opinion:
:*We'll leave the attacker as you wrote him, at an attack bonus of +25.
:*The defender won't only spend all their gold on the armor, since that would be disingenuous and a poor test of what would actually occur. So instead, we'll spend about the same 125k that you did with the second example, but go with something far more realistic. +3 armor of 5x adorable, a +4 ring of protection, and a +4 amulet of natural armor gives up a total of 10 (Base) + 8 (natural armor/deflection) + 1 (dexterity) + 21 (armor) for a total of 40 AC, having spent 128k on armor. That means that you need to roll an 18 or higher to hit with your +25, and your iterative attacks are meaningless.
: If that doesn't satisfy you, then I don't know what will, and since you're letting others "soften me up" before having your shot at me, I'll simply leave my rating and we don't need to discuss this anymore. --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 05:55, 15 October 2014 (UTC)