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'''{{Anchor|Improvised Proficiency}} {{Ex}}:''' At 3rd level, a scoundrel knows that anything can be a weapon in the right circumstances. She becomes proficient in improvised weapons, no longer taking the -4 penalty for wielding random objects.
'''{{Anchor|Specialized Maneuver}}:''' At 3rd level and every three levels beyond (6th, 9th, and so forth) a scoundrel learns a special sort of maneuver. They are prepared and used just like her normal martial maneuvers, but belong to no discipline. Their DC scales with level (10 + 1/2 class level + relavent relevant modifier) and they are considered to be a maneuver level half your initiator level (maximum 9th), specialized maneuvers cannot be made into martial script. Select from the list below:
''{{Anchor|Close Call}} {{Ex}}:'' (Counter) You manage to avoid disaster with some quick thinking to reverse the damage. Whenever you fail a skill check which has negative consequences for failure (such as setting off a trap), you may use this maneuver to reroll the skill check. You must take the results of the second roll, even if it is worse than the original. Unlike most maneuvers, this maneuver can only be used 1/encounter regardless of how many times you refresh your maneuvers.