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Scoundrel (3.5e Class)

208 bytes added, 08:00, 14 January 2017
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|1st||class="left" | +0 || +0 || +2 || +2
| class="left" | [[Weapon Finesse, Codex (3.5e Feat)|Codex Weapon Finesse]], Eager Strike, Trapfinding, Use Poison
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Unlike with maneuvers, you cannot learn a new stance at higher levels in place of one you already know.
 
'''{{Anchor|Codex Weapon Finesse}}:''' The scoundrel gains [[Weapon Finesse, Codex (3.5e Feat)|Codex Weapon Finesse]] as a bonus feat.
'''{{Anchor|Eager Strike}} {{Ex}}:''' The first round of action can make or break an encounter, and scoundrels know to make the first strike count. In the first round of combat against a flatfooted opponent, a scoundrel deals additional damage equal to its class level. For that reason, going first is always a good thing.
''{{Anchor|Look Over There!}} {{Ex}}:'' (Boost) As a swift action the scoundrel may make a feint attempt to all creatures in 30 feet. You get a +4 bonus to your check.
''{{Anchor|Loose Lips}} {{Ex}}:'' (Strike) With careful wording you manage to get the information you need while asking about seemingly unrelated subjects. When you make a gather information check you can use this maneuver, and you do not take the penalty for attempting to avoid suspicion, and the attempt only takes 1d4 minutes. The maneuver is part of the gather information check and takes as long as normal.
''{{Anchor|Parting Shot}} {{Ex}}:'' (Strike) When you are grappled you may use this maneuver to strike at your grappler as you slip from their grasp. As a standard action you can make an Escape Artist check with a +4 bonus. If you are successful in your escape, you are freed as normal and make make an immediate sneak attack against them, they are flatfooted against your attack.

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