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Generic Dragon (3.5e Monster)

3,347 bytes added, 04:40, 16 August 2015
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Rather than normal ability scores, the creator of the generic dragon selects scaling ability scores from the list below (excluding dexterity). They also select the subtype and special abilities, including immunities to elements, spell like abilities, and so on and so forth.
TABLE INCOMING{| class="zebra d20"|+ Ability Scores! Age Category || class="left" | Primary Score || Secondary Score || Tertiary Score || Quaternary Score || Quinary Score|- | Wyrmling || class="left" | 17 || 15 || 11 || 10 || 10|- | Very Young || class="left" | 21 || 17 || 13 || 12 || 12|- | Young || class="left" | 25 || 17 || 13 || 12 || 12|- | Juvenile || class="left" | 29 || 19 || 15 || 14 || 14|- | Young Adult || class="left" | 31 || 21 || 15 || 14 || 14|- | Adult || class="left" | 33 || 21 || 19 || 16 || 16|- | Mature Adult || class="left" | 33 || 23 || 19 || 18 || 18|- | Old || class="left" | 35 || 25 || 21 || 20 || 20|- | Very Old || class="left" | 37 || 27 || 23 || 22 || 22|- | Ancient || class="left" | 39 || 29 || 25 || 24 || 24|- | Wyrm || class="left" | 41 || 31 || 25 || 24 || 24|- | Great Wrym || class="left" | 45 || 31 || 27 || 26 || 26|}
===Special AbilitiesCreating a Generic Dragon===
TABLE INCOMINGAfter selecting your ability scores, select a subtype between Air, Cold Earth, Fire, and Water. Choosing the Cold or Fire subtype gives you cold or fire immunity, and the subsequent vulnerability, as appropriate. Then, select your special abilities. As a wyrmling you start with two special abilities, and gain an additional special ability at each age category except young adult, mature adult, very old, and wyrm age categories where you receive damage reduction instead. You can use one of your special abilities to remove an energy vulnerability, such as from obtaining the cold or fire subtype. As a final step, choose three skills. These skills become class skills for the dragon. '''Bonus Feat:''' The dragon obtains a bonus feat, as if by leveling. '''Energy Immunity {{Ex}}:''' The dragon becomes immune to one energy type chosen. Alternatively, it removes a vulnerability it possesses. This ability can only be selected as a wyrmling. '''Extra Breath Weapon {{Su}}:''' You gain an additional breath weapon as a dragon of your CR or less. For example, a young adult generic dragon (CR 13) can pick up the cone of sleep of a [[SRD:Brass Dragon|adult brass dragon]] (CR 12). This extra breath weapon works off the cooldown of your pre-existing breath weapon. '''Improve Movement {{Ex}}:''' Choose one of the generic dragon's movement modes. Improve this movement mode by its 50% of its base unaltered amount. Alternatively, you can improve a flight speed's maneuverability up by one step. '''Movement Mode {{Ex}}:''' You gain an additional movement mode. You can get a burrow speed equal to half your land speed, a swim speed equal to twice your land speed, or a climb speed equal to your land speed. '''Spell-Like Ability {{Sp}}:''' Choose a spell from the cleric, druid, or sorcerer/wizard list that you would be able to cast from your caster level. For example a young adult generic dragon (CL 5th) can pick up to 3rd level spells. You gain it as a spell-like ability 1/day, based off your highest mental ability score. You can choose this multiple times, selecting a new spell, or increasing a pre-existing spell-like ability up to 3/day, 5/day, and then at will. '''Unique Dragon Feature:''' You gain one of the following unique abilities taken from one of the chromatic or metallic dragons, as follows: alternate form (3/day), charm reptiles, cloudwalking, corrupt water, create/destroy water, icewalking, luck bonus, sound imitation, or water breathing.
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