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'''{{Anchor|Hunt}}:''' At 4th level a ranger gain the ability to select a quarry as a swift action you, the quarry must be within line of sight of the ranger in order to be eligible. The ranger gain a +2 bonus on hide, listen, spot and move silently when used against her quarry. If the quarry is one of the ranger's favorite enemy it also take 1d4 extra damage per favored enemy point (the bonus to attack and damage granted by favored enemy against the quarry's type) with all successful attack granted by base attack bonus. Her quarry is also under the constant [[SRD:Status|status]] effect until slain or abandoned or if the quarry, the quarry is allowed a will save to negate the status when initially selected as quarry. If a creature spend at least 1 minute out of the ranger's line of sight it cease to be a quarry and is effectively lost. A ranger may not select another quarry until her current quarry is dead, lost, unconscious or she abandoned it as a standard action.
At 11th the ranger also gain the benefit of the ''darksstalker'' Darkstalker<sup>[[Publication:Lords of Madness|LoM]]</sup> feat against her quarry, additionally she can deal precision damage at any ranger against her quarried enemy.
At 19th level any attacks made against the quarry is a critical threat.
'''{{Anchor|Secondary Combat Style}}:''' At 5th level and each 4 level afterward a ranger select a secondary combat style. The ranger's expertise manifests in the form of bonus feats at 5th, 9th, 13th, and 17th level. She can choose feats from her selected secondary combat style, even if she does not have the normal prerequisites.
If the ranger selects brawler, she can choose from the following list whenever she gains a combat style feat: [[Pugilist (3.5e Feat)|pugilistPugilist]], [[Keen Strike-CE (3.5e Feat)|keen strikeKeen Strike-CE]], [[Special Combo (3.5e Feat)|special comboSpecial Combo]], improved grapple[[SRD:Improved Grapple|Improved Grapple]], snap kickSnap Kick<sup>[[Publication:Tome of Battle|ToB]]</sup>, [[SRD:Weapon Finesse|weapon finesseWeapon Finesse]], weapon focus [[SRD:Weapon Focus|Weapon Focus]] (unarmed strikeUnarmed Strike).
If the ranger selects spear fighter, she can choose from the following list whenever she gains a combat style feat: [[Shield and Spear Style (3.5e Feat)|shield Shield and spear styleSpear Style]], [[Impale (3.5e Feat)|impaleImpale]], improved trip[[SRD:Improved Trip|Improved Trip]], [[SRD:Weapon Finesse|weapon finesse]], weapon focus (any spear).
'''{{Anchor|Independent Crafter}}:''' A 6th level ranger know how to be independent, she often need to make her own gears and her own traps. She may use [[SRD:Survival|survival]] instead of any craft check to build traps while in her favorite terrain. Additionally she receive the [[Mundane Crafter (3.5e Feat)|Mundane Crafter]] ([[SRD:Craft Magic Arms and Armor|craft magic arms Craft Magic Arms and armorArmor]] ) feat as a bonus, counting her caster level as if it was equal to her ranger level.
'''{{Anchor|Acclimated}}:''' A 7th level ranger is always under the effect of the [[SRD:Endure Elements|endure elements]] effect while in her favorite terrain.