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SRD5:Movement

187 bytes added, 22:41, 11 November 2017
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Jumping
===Jumping===
Your [[SRD5:Using_Ability_Scores#Strength |Strength]] determines how far you can jump.
====Long Jump====
When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance. Either way, each foot you clear on the jump costs a foot of movement.
This rule assumes that the height of your jump doesn’t matter, such as a jump across a stream or chasm. At your GM’s option, you must succeed on a DC 10 [[SRD5:Using_Ability_Scores#Strength |Strength]] (Athletics) check to clear a low obstacle (no taller than a quarter of the jump’s distance), such as a hedge or low wall. Otherwise, you hit it.
When you land in difficult terrain, you must succeed on a DC 10 {{[[SRD5:Using_Ability_Scores#Dexterity|Dexterity}} ]] ({{SRD5|Acrobatics}}) check to land on your feet. Otherwise, you land {{srd5lc|Prone}}.
====High Jump====
When you make a high jump, you leap into the air a number of feet equal to 3 + your [[SRD5:Using_Ability_Scores#Strength|Strength ]] [[SRD5:Ability Modifier|modifier]] if you move at least 10 feet on foot immediately before the jump. When you make a standing high jump, you can jump only half that distance. Either way, each foot you clear on the jump costs a foot of movement. In some circumstances, your GM might allow you to make a [[SRD5:Using_Ability_Scores#Strength|Strength ]] (Athletics) check to jump higher than you normally can.
You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1½ times your height.
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