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edits
Changes
m
→Long Jump
When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance. Either way, each foot you clear on the jump costs a foot of movement.
This rule assumes that the height of your jump doesn’t matter, such as a jump across a stream or chasm. At your GM’s option, you must succeed on a DC 10 [[SRD5:Using_Ability_Scores#Strength|Strength]] ([[SRD5:Using_Ability_Scores#Athletics|Athletics]]) check to clear a low obstacle (no taller than a quarter of the jump’s distance), such as a hedge or low wall. Otherwise, you hit it.
When you land in difficult terrain, you must succeed on a DC 10 [[SRD5:Using_Ability_Scores#Dexterity|Dexterity]] ({{[[SRD5:Using_Ability_Scores#Acrobatics|Acrobatics}}]]) check to land on your feet. Otherwise, you land {{srd5lc|Prone}}.
====High Jump====